Hey timmy i walked through this map with you a while ago and it looked great keep up the great forging talk to u soon matty81022
Thanks Matty! Your input feedback and support are appreciated. This was an idea I came up with after playing this on c.o.d. I seen a few others attempted a remake, so I thought I would try a version. It has done really well, getting 14000 dls between 2 versions and gametype. Thank you fo your support Also big thanks to everyone who supported my map! [br][/br]Edited by merge: Thank this is great feedback, really thought out and tested. Really appreciated. With the zombie wolfs, first i need to explain the zombies. They have 300% damage resistance, so they need head shot to kill efficiantly, as in zombies you need to shoot a number of times in body or once to head. The zombie wolf takes 500% which is 200% more than normal zombie meaning they need 2 head shots to kill. There power only lasts 30 sec so they arent to overpowering. A really good player constantly giving headshots could play this all night, a weaker player with low accuracy would be caught quick. Dealing with asthetics, yeah i agree the room off lounge to right doesnt feel same, also theatre is not like any other version and only slightly simmilar. The layout is true to the map except for cloak room and balcony area . I'd totally maxed out on objectes so I had to decide which key areas were most important. This is great feedback and definitly good points where this could be improved to get full marks. Thanks [br][/br]Edited by merge: Hey man, thanks for your interest. I have the game set up on my custom gt. The zombies have evade to slightly speed them up. But the spartans start with ni abilities, but and this is a big but, i have played this with many different gametypes and versions of zombies and it did play well with abilities, dont add jet pack to spartans and it will play well.
This is a beautiful map, man. me and my friends love Cod zombies and infection, they absolutely loved this remake. I've been lurking around my file browser and forgehub custom content for a long time for fun custom games, and most recently been searching for fun out of the box infection different than anything the living dead playlist offers. and Timmy, this delivers. I found the doors, boxes and power a bit confusing at first resulting in a lot of explosions and dying but I think i understand it now. the remake isn't perfect, as mentioned before, it plays well though. I understand what you mean by "outclasses other remakes", this is by far the best reproduction of kino der toten I have seen so far. You are hardly a "cocky asshole", your map just is a far better re-imagining than the other. you put a lot of effort and talent into this I can tell. This map has got me into a forging craze that has lasted for almost a week, to make zombie maps, ive almost finished some of them. and one of them, based on countdown, has four perk-a-cola machines, made out of tall dumpsters and a variety of armor abilities and power ups. but it still needs some work. Tl;dr:It aint perfect, but is a fantastic effort and turned out to play and look great.
Thank you Pvt Fr3nchy for this awesome feedback. It is so rewarding to here that this is being enjoyed. It has been a great succsess and there have been many people that love this map. Yeah some people didn't like this post. There are lots of c.o.d haters that bad tag on Bungie too, but I try to not let them get to me. Thanks for the thorough feedback. The map on countdown sounds interesting and I will be checking out first chance I get next! Thank you!!!
Nice map Ive tested this map with 9 people, i will say it was amazing i love the mystery box and i like staying in the first room ill give this map a 5/5
Awesome man! Thank you, it is really nice to have some teied and tested feedback. I am glad u like the mystery box, a simple device that works and adds a little more depth to the game. The first room is also my favorite room, made best as that is the room I knew best. Thanks also for your top rating! Really appreciated