Killtacular V1

Discussion in 'Halo 3 Competitive Maps' started by Smoke1Drank9, Apr 23, 2008.

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How good do you think the structure of this map is?

  1. Perfect

    0 vote(s)
    0.0%
  2. Virtually perfect

    1 vote(s)
    12.5%
  3. Excellent

    2 vote(s)
    25.0%
  4. Great

    1 vote(s)
    12.5%
  5. Average

    2 vote(s)
    25.0%
  6. Poor

    2 vote(s)
    25.0%
  1. Smoke1Drank9

    Smoke1Drank9 Ancient
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    Description
    Killtacular V1 took nearly 20 hours into the making and now i have screen shots to prove it. I added many opening to the shotgun rooms so there cant be any camping and this map is designed for slayer/MLG gameplay. Also my second version of this map will be coming out soon with even neater merging and item placements. Here are some screen shots.


    Screen Shots
    [​IMG]
    Map Overview 1

    [​IMG]
    Map Overview 2

    [​IMG]
    BR Tower 1

    [​IMG]
    Br Tower 2

    [​IMG]
    Shotgun Room 1

    [​IMG]
    Shotgun Room 2

    [​IMG]
    Base - Front

    [​IMG]
    Base - Rear


    Notes
    My map is meant for really competitive game play so if your looking for a really crazy map with 10 bridges going across the map then this isn't it. My map is meant for balanced game play. So go ahead download and rate my map.


    Download
    http://www.bungie.net/forums/posts.aspx?h3fileid=31952066



    Post corrected by projectt2501. This is the basic layout of a map post, please follow it next time.
     
    #1 Smoke1Drank9, Apr 23, 2008
    Last edited by a moderator: Apr 23, 2008
  2. Projectt2501

    Projectt2501 Ancient
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    I fixed the post.
    Lets try this again.....

    I actually really like how that map turned out. I am going to download it tonight.
    4/5 - Good Job.
     
  3. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    I think its worth a DL.
     
  4. The Hudacris

    The Hudacris Ancient
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    looks bumpy in some parts.
     
  5. MNM1245

    MNM1245 Ancient
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    Looks really cool. I'll DL
     
  6. desert rat 852

    desert rat 852 Ancient
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    Looks awesome great map and i cant wait for v2. Qued for download but my XL is all messed up.
     
  7. CaMOfo

    CaMOfo Ancient
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    looks good, I might download it if you fix the bumps
     
  8. Supa Midget

    Supa Midget Ancient
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    The map looks good for the most part and would be well worth a download.
    It seems well covered and im sure youv balanced it well.
    However in chasm iv0ry snak3s map
    and on MLG falcion by JAYclash
    I am not sure if this kind of advertising is actually against FH rules but in my opinion it is against common courtesy as in neither case did you give any actual feedback on the map at hand and aparently have defied the laws of physics with your 4 dimensions.
    I'm sorry but theres no way im giving you a download after you have tried to upstage two people in their own map posts.

    Also 20 hours is evidently nothing.Porcelain pony(the toilet) took forty "man hours" according to rusty eagle.

    *Supa Midget disapears in a puff of green smoke*
     
    #8 Supa Midget, Apr 23, 2008
    Last edited: Apr 23, 2008
  9. LXV Grizzly

    LXV Grizzly Ancient
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    wow lots of interlocking, but for some reason it looks like it was done slopp-ily ill give it a try
     
  10. Phishman631

    Phishman631 Ancient
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    dang that looks nice
    i would d/l it but i am running out of space on my harddrive
     
  11. Smoke1Drank9

    Smoke1Drank9 Ancient
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    Yo guys I really only posted this map because i just wanted to get it uploaded here but im working on V2 and its gonna be way better cause i still got like 12 boxes left and alot of walls still. In the second version there will be zero bumps and nothing will be blank. So try not to rate the map on the amount of bumps but the actuall structure. Ive been working on V2 like all day and it will probably be done soon.
     
  12. acdcmitch7

    acdcmitch7 Ancient
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    Looks cool some of the interlocking, (although i am bad with it too,) looks kinda sloppy. But since i suck at it i can't really complain about it.
     
  13. Cr0ok3d

    Cr0ok3d Ancient
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    It looks uneven in a lot of places. Stairs, walls, stuff like that. You can see it jutting out. Otherwise it looks pretty nice.
     
  14. Linubidix

    Linubidix Ancient
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    I agree the crap out of what Supa Midget said.
    You tryed to promote your own map on others' and you promoted it without screenshots.
    20 hours is nothing. A really good map can take days maybe weeks to perfect. The 20 hours shows. What can make or break or map is the little things, like if a wall is interlocked into a box by an inch for aesthetic purposes or if its just sitting next to it. I've got a map that I'm planning to post soon, and its been on my hard drive since March, I'm always doing slight adjustments and making it perfect before I post it because a trulty good map shouldn't need a version 2.
     
  15. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    thank you.

    as for the underlining, how do you plan to control time with some boxes and crates?
     

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