Remake Killhouse

Discussion in 'Reach Competitive Maps' started by killer6088, Sep 28, 2010.

  1. killer6088

    killer6088 Forerunner
    Senior Member

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    This is my second map my first is D-Day Landing
    http://www.forgehub.com/forum/reach-casual-maps/106236-d-day-landing.html

    This map is a remake of the classic Killhouse from Rainbowsix Vegas 1 and 2. There are rockets in the middle with shotguns and snipers on each base. Overshieds under the steps. I used grav lifts as the ropes on the side of the walls. This map supports every gametype except invasion and race types. I also made a Rainbow Six gametype where there are no weapons to pick up on the map and you cannot jump or melee just like Rainbow. PLease leave comments about the map and if there is anything that needs improvements or needs to be changed. Thanks.

    Map Overview.

    [​IMG]


    Red Base

    [​IMG]

    Blue Base

    [​IMG]

    Middle Walkway

    [​IMG]
     
    #1 killer6088, Sep 28, 2010
    Last edited: Sep 28, 2010
  2. Siegeforth

    Siegeforth Ancient
    Senior Member

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    Wow it looks great and plays well, I wouldn't have thought that a Vegas map would translate well to halo. Good job with the aesthetics as well, it looks very clean.
     
  3. MacedoniaMafia

    MacedoniaMafia Ancient
    Senior Member

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    GREAT job. Looks like a pretty much perfect recreation.

    I always thought this would translate to a great Halo map.
     
  4. Volcom Guy992

    Volcom Guy992 Forerunner

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    Good job on the map. Its very well made. Makes a good transfer from rainbow to Halo.
     
  5. McNealey95

    McNealey95 Forerunner

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    oh wow. i wanted to make this :] what a time saver
     
  6. El Loco Cubano

    El Loco Cubano Forerunner

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    Very well done! Got anymore rainbow remakes in mind? Streets perhaps?
     
  7. LTCOL Awesome

    LTCOL Awesome Forerunner

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    I remade this map but up in the grass... How did you get so many pieces? I kept running out when I tried to do it that way.
    I added my own little halo things to it anyways. mostly went for the fun playability of the map to translate into a halo map.
    On streets... Having a very rough time making that map... Again running out of pieces.... specially for the basement idea... even tried using teleporters... Frustrated.
     

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