Can kill volumes and safe volumes be team specific? I have tried to make certain volumes specific to one team while other area specific to another, but no matter what team I change the kill volumes or safety volumes they affect every player regardless of their allegiance. For the record, I was doing TIMED volumes. Bug? -FouFromage
I believe they can only be universal zones :/ Awesome concept though, we should push this through to 343
Well suck. I was hoping my tests were just faulty... hate how things can have "Teams" and will change color but have no affect other than that. Oh well, guess my Rainbow 6 maps will just have to be somewhat honor rules for now.
So far I've only found that switches and destructible shields seem to be the items that honor the team setting and can be used for scripting differences for teams. TurbTastic said that soccer balls set to a team will pass thru that team's shields. The shields might work for you. Your team's shields make for usable doors, but terrible bridges. They can be destroyed so watch out. Moving shields can push other teams to their doom.
WAIT For realz tho? No joke? Not shitting me? If you are of legal age, or European, I owe you a beer.
You can also set vehicles and weapons to specific teams so the other teams can't use them. They may still be able to drive a vehicle, but I know that it wouldn't allow the vehicles to be teleported. Something strange like that. Guns work and can't be picked up by the other team if you are wanting to setup a gametype like that.
To avoid shields that are breakable. Just stack multiple on top of each other with the lowest respawn time. 3 should be good enough. So by the time the 3rd is destroyed the first has had time to respawn. Great work on figuring out that items respect the team setting. That's awesome to know.
I tried a bunch of combinations with vehicles, guns, teleporters, man cannons and shields, but couldn't get anything other than shields and switches to behave. I could use them all and pass thru shields with weapons or vehicles as if they're for my team when I have them. Ah I don't know how many I tested outside of Forge. I think I tried pushing (nading) guns and vehicles thru shields without success, but I can't really recall if that's right. I might not have been real clear-headed that day. Anyway, check and let us know if you find anything that works. It'd be great if there's some way to handle weapons and vehicles.
I made a video demonstrating what can and can't be used with team filters. VIDEO LINK It's just a quick forge video without my voice. In short: Shields & Soccer Balls Switches/Terminals Weapon Pads **I will test more with guns and vehicles and shields when I get back to my home. Look for second video sometime this weekend if not today.
Weapon pads! Sweet! Nice find! Wonder what tricks can be done with those. When you test can you try driving another team's vehicle into your shield and exit halfway thru?
I would just try the same thing as I said for weapons. Drive onto horizontal shield and exit vehicle.
So I was able to test out a few more things. What I found: Weapons and Weapon pads ARE affected by team shields. This also includes grenades. Setting a weapon pad to a specific team affects who can grab the weapon off that pad; but if the item is dropped, that weapon can then be picked up by anyone regardless of team. I would recommend setting short respawn and despawn timers on these weapons (if possible) if you are looking to use this mechanic. Neutral shields have weird outcomes. They allow certain team assigned object and neutral objects to pass through, but not vehicles. Weapons can be despawned in peoples' hands through scripts. Once a player enters a vehicle, that vehicle becomes assigned to THAT TEAM regardless of what team it is set to in its properties. Jumping out of a vehicle into the middle of another team's shield just pushes you to whatever side you are most on. *I am waiting for my Xbox to upload the video and I will link it here when it's ready. Grenade testing was done in after the video as I forgot to check.
This raises another question: How does the vehicle behave when they get out? Does it stay set to their team, or was it only temporarily overridden?
Tests #2 Video The vehicle didn't do anything different. It was inside the shield as if the shield wasn't there. I'll keep messing around to see if different vehicles act differently or maybe I just forgot to get in the right warthog during the test... If I find anything new I'll be sure to report.
Back to the original question, you should know that Safe Zones are broken right now and should be fixed some day.