Hi, this is the first map I felt confident enough in to try and post since having a play around with Forge in both Halo 3 and reach. Description: Keystone is designed to be a symmetrical small to medium sized map designed for Multiteam games (up to 4 teams), with the basic design been based off Foundation but some changes have been made. The map consists of 4 bases connected by walkways with a large interior area with hopefully sufficient cover. Added a second entrance into each base when compared to Foundation via a man-cannon with insta-kill zones in place if the jump is failed (will mainly occur if forget to jump while leaving the base). Not sure if best way to achieve this but included an insta-kill boundary at height to prevent people jet packing out of map. Could possibly be played with more than 8 players but because so tight would probably make the map worse too play. Weapons: 1x Rocket Launch (0 extra clips) 1x Shotgun 4x Needle Rifle 4x Magnum 4x Needler 4x Assault Rifle 8x DMR Would appreciate tips on the flow of the map/how it plays especially in regards to spawns and weapon balance and any other thoughts you have on the map. Map overview Looking down on the centre area Thanks for playing!
looks pretty simple, but nice. Foundation wasn't complex, but there was a good flow to it. i think an insta-kill height boundary is a little harsh =/. i know you don't want people jet-packing out, but they won't even know how high they're allowed to fly until its too late. your best bet is almost always gonna be a soft-kill boundary in terms of height
Thanks, not going to put oddball on the map so should trying to get out of the map will just disadvantage themselves so may change it to a safe zone around the map.