Yeah, I guess you are right. That assembly line really adds alot to the map, get that grav lift in the center and it takes you the sniper really quick, but beware of the wire spools.
The map itself looks good, and there are several structures i really like, however, the rest of the map looks very boring and unplanned. The whole map needs to tie in together and have a cohesive overall feel, and this map just doesnt do that to me. It plays okay, but i think adding in some vertical double box pillars and more ramps and height to the map would work wonders for it. the centerpiece looks very nice, although putting the sword on a weapon holder would be highly beneficial aesthetically, and also allow the players to know when its back from a distance. The area against the far wall [away from the back halls] that is a double box structure in a sort of "Y" formation is my favorite part. It looks nice and it reminds me of the pit. I wish the rest of the map fit with this style and theme. Weapons were good, spawns seemed okay during my test run on it. Good work overall.