Warthogs? They might not be so great for the crypt. Just ghost would be beter. I also like the lay out of this map with the sniper spots. The center 3 columns are a little crooked looking.
the whole map looks pretty neat and well made but i can forsee map control with a warthog and spartan laser. imo its a little too open and you can see where everyone is and its just basically shooting at eachother from across the crypt. it needs more complexity.
If nobody else wants to say it, I will, the red and blue corner bases look like a ***** and would make for some interesting callouts. Other than that try to make some connectivity between the bases otherwise their is no reason to risk running right through the middle in the open where everybody can see you.
I don't know about this map it looks good it has like a castle fort feel. I just don't know how the game play is going to be on it so i am going to give it a 4/5 for now. My first Forgehub map http://www.forgehub.com/forum/competitive-maps/73068-conker-evo.html Please check it out.
I disagree, they look more like candles. Now, to the more important stuff: I think it is pretty tough to built a vehicle based map into the Crypt and IMO a Warthog is not working since you cannot drive freely (using escape routes) due to space limitations (even in an empty Crypt). It might work if someone builts a huge center structure but then it is just boring going in circles. It depends on the game and people though what works from time to time. To the map itself: Every huge vehicle based map has a more safe route for infantry (mostly caves as in Valhalla, Coagulation, Sidewinder). So, in your map is a tunnel missing or something as said before by Xylom, to have people run around more secure for stealing flags etc. (you could built that higher for not taking more space to run Warthogs).
^lolsotru about the map though. i dl'd this and thought it was really good, most people have been saying that it looks too open, but the map really isn't as open as the screenshots would lead to suggest. i found that the use of vertical pillars really restricts the field of view, but also leaves some long lines of sight. that being said, i thing the spartan lazer was a really good pick as a power weapon because it can dominate at long range, but can also be restricted in use by the pillars. good map and good forging. 4.9/5
This map looks pretty well made. I think there are some issues involving both layout and weapon choice, though, that I think negatively effect the gameplay. First of all, I think that you really should choose whether you want ghosts or warthogs; having both seems like its overkill, because this map is in the crypt and there isn't that much driving space to begin with. I think that the map needs more grenades, because its using the entire space, but there are only 10 grenades. I also don't think the ARs are necessary, because most of the fighting is long-range anyway, so you should either switch them out for 2 more BRs, or just get rid of them. Having 2 maulers and a shotgun might also not work out so well... The layout is also a bit of a problem because there isn't enough cover to promote anyone to leave the bases. As MavRen Ra said, you could build some form of safe base-to-base non-vehicular travel up above the map to leave driving room on the floor below. This is a very good first effort, if you make a v2 with some of the changes, then this map could turn out quite nicely.
well this map looks decent but mabye some merging could be done such as merging the half walls into the walk ways. by the looks of things it also looks like this map can be dominated easily. this is also a very basic map maybe next time think of a more complex or just more "un-empty" design. sorry it sounds vague but I couldnt rly think of how to explain it.