LargerFiend submitted a new map: Keep - Castle themed 2v2 map. major focus on verticality. Read more about this map...
As much as I love the aesthetic of the map, the gameplay is very awkward. The centre bridge is the main issue. When teams are on each end it just ends up being a shootout and when one team wins, the other respawns on the opposite side resulting in back/forth gameplay. Whilst you did add those teleporters it's very easy to determine when they are being used and also make them more obvious. It's hard to tell where they are. The pro pipe being the main power weapon should be replaced with a standard grenade launcher. This is feedback from playing 2 games of standard slayer.
Thanks for the feedback! and ya the initial spawns can be a bit strange. I was thinging of putting a Secondary path around the wall the right of the teleporter, along with moving the red team's spawns.
How does your mind think this up? its amazing! But I would take the pro pipe out because its way too good for 2v2.
@Diefullah Honestly, Im not really sure. I only set up initial spawn points for red and blue team. The respawn points are all set to neutral.