Not sure if this is the place or if it okay to make these post but i just finished my first forge scripting 101 video on youtube. So if you bored and got 10 mins check it out...
Haha I see you made good use of our discoveries nice video!! Various additions that I've made use of for my gametype include despawning dropped/destroyed weapons instantly, causing the associated teleporter to despawn. This could be useful with your vehicle-follow teleporter (although as a vehicle, can't you just weld it?) To create a troop transport vehicle (say, a welded flying pelican)
Last time i attempted welding a teleporter to a vehicle it would stay attached allthough they might have fixed it in the update
Nice work! Now if only we can figure out how to keep said object facing the players camera, we could have mobile spotlights for weapons!
Fairly certain it's not yet possible =/ Best thing I can think of is if you weld your item to something that gives it rotational freedom on the horizontal plane like a joint, but even then I can't be certain
That sounds like it could work just angle it on a hinge and script it to follow a boundry check of a light that you have on the ground So have something like on your hinged light that says when message recieved alpha move offset target id user zulu And then have an invisible light on the ground with its label set to user zulu and have it also have it do a boundry check continous player and have it send message to alpha then have another script that says when message recieved alpha move offset target activator and then also have another script brain with its boundry set to the area you want to cover and have it set to boundry check on exit send message bravo and then have the message on bravo reset the whole thing if that makes sense After work ill hop in forge and test this to see if i can get a better work through of it
Cant seem to get scritps on the lights --- Double Post Merged, Dec 22, 2016 --- Also fell asleep and got booted outta forge lol
Actually making some progress but not sure how to make it ignore a script line and run a different one when a message is sent
Sounds like you actually want something that's power channel based then. And if it needs to be message based, then using a multi script?
Well i have it scripted to move back and forth on a timer, and i want so whencthe boundry check happens it switches to move offset player which it does for a second and then it goes back to the timer and it looks like they are fighting