Jungle Creek

Discussion in 'Map Discussion' started by Foge, Jul 11, 2016.

  1. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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    lFoge submitted a new map:

    Jungle Creek - Remake of Beaver Creek, tuned for Halo 5

    Read more about this map...
     
  2. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    This looks fantastic!
     
  3. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    It looks very much like the Halo 2 version. Hopefully someone will remake the Reach one too.
     
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  4. Soldat Du Christ

    Soldat Du Christ Legendary
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    I like the changes, the lift in the back instead of tele
     
  5. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

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    This map's jungle/ruins aesthetics are spot on! I did find the hallways in the bottom of the bases to be a bit tight...perhaps a bit too narrow and they could be a bit wider? I'm also not sure about the gravity lifts instead of the teleporters, just because it is such a classic component of the map. However, I like the art direction you went with big time!
     
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  6. Foge

    Foge Staff
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    It was important to me for the map to still be as much like the original as possible. Which is why the hallways are that size they are roughly the same size as they were in halo 2. As for the gravity lifts, in testing I found that the teleporters caused too much randomness and substituted the grav lift instead. Everyone in testing loved this addition as it caused players to have to take more control of the map, rather then just getting a quick teleport behind people. And I appreciate the feedback, Thanks!
     
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  7. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    Badass!

    but can you duel weld Needler and Magnum?
     
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  8. Black Racher

    Black Racher Forerunner
    Senior Member

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    There were teleporters in Beaver Creek and Battle Creek, but in the Halo 2 Anniversary version, it was grav lift. Teleporters were in little caves behind the bases.

    I really love that map. I went in Forge to add some little thing, just to see, I added grass everywhere where the ground is green, and it's really cool. I just notice that my version with all these details got some framerate drop if you are to in the highest points.

    I think it's possible to delete some of the grass pieces to prevent that problem without deleting all of it to add some details on the ground.

    If you want to see, my GT is Grievous32, you'll find your map with the same name + v32.

    Really nice job.

    I also agree with weeeeemann. Halo 5 is not Halo 2, that's why the hallways are generally wider, to allow Spartans to use their abilities (Charge is really difficult to use in little place, and the dash could be useless) but... There's a good point to that is to force players to be careful about that in the base.
     
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  9. Hellraiser D

    Hellraiser D Forerunner

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    Had a blast on this map this past weekend. It will be a staple in our custom games playing for quite a while. Played some classic rockets only on here and laughed to good ole memories of CE days of the same. Great map! Good job bud.

    Only issue is sight lighting in some areas. But its worth it for how good it looks else where. Maybe if you could turn everything just a little bit? IDK. Had some frame rates issues as well but that could have just been the crazy amount of rockets we had flying around ;)
     
  10. Mags

    Mags Ancient
    Senior Member

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    I'm late to the party but this map looks like it was made using the Unreal engine its gorgeous!
     

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