JumpBall

Discussion in 'Reach Casual Maps' started by BloodyRiot, Aug 27, 2011.

  1. BloodyRiot

    BloodyRiot Ancient
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    JumpBall

    Created by Wyatt James. Gamertag: Bloody Riot

    Special Thanks to DavidJCobb and Moxus for helping me figure out my bomb drop problem!

    Map Description
    This is a basic Grifball map, with the only difference being that the bomb is in the air and it is falling fast. Catch it before the other team or it will just start falling again.




    Map Overview
    [​IMG]

    Blue Base
    [​IMG]

    The Falling bomb
    [​IMG]

    Just to prove it can be caught
    [​IMG]




    Thank you for giving my map a try, I would appreciate any feedback that you can provide in order to make a better map.
     
    #1 BloodyRiot, Aug 27, 2011
    Last edited: Aug 27, 2011
  2. Minister Muffin

    Minister Muffin Forerunner
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    I think I saw a thread regarding how to make the bomb drop. Was it you that made that thread? If so, then remember to give credit to the person to help you!

    Okay, back to the map. The idea is very creative, but the map's aesthetics aren't really that great. The map isn't big, either. Try improving it some and see how it turns out.
     
  3. BloodyRiot

    BloodyRiot Ancient
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    Whoops, thanks for reminding me to give credit. One thing I was thinking of was enclosing off the sides, but I'm not sure if that would help the aesthetics or not.
     
  4. Poolio

    Poolio Forerunner
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    I'm not trying to be mean, but this map, from the pictures given, has absolutely no aesthetics. Aesthetics are cool designs, scenes, or objects in the background that are attractive. All this map is are 8- 5 by 5 blocks and 2 - 1 by 1 blocks...
     
  5. Neoshadow

    Neoshadow Forerunner
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    Aesthetics are a bonus, and in a map like this, it doesn't necessarily need them. Sure, some aesthetics here and there would improve it, but then again maybe it'd affect gameplay in a way he didn't want them to.
    People need to get out of the mind that aesthetics mean so much, it's stupid.

    Anyway, the map is pretty good. I only got a 3v3 game in, so maybe it could have been better with one other person.

    It's a fun take on a good gametype, but I'd recommend maybe placing some railings around the side of each spawn, it was quite funny to watch people back pedal straight off the map because they got spawn trapped.
     
  6. BloodyRiot

    BloodyRiot Ancient
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    Thanks for the feedback, guys. Poolio, I don't feel you are being mean. You are giving legitimate feedback, I could obviously tweak the map so it's not just a floating pad. Neoshadow, thanks for pointing out the spawn issue, I'll be able to fix it fairly soon.
     

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