Jump Course Map Pack I Check out the new map pack here. Jump Course Map Pack I A compilation of jumps testing both skill and precision. Overview Essentially, this is a map pack of challenging jumps involving precision and skill. And is in no way a simple jump a crap load type course. There are only a few jumps (5 for each course) and they range from extremely challenging to relatively challenging. As well, the purpose for these is to make you a better jumper in halo (i.e. get better at knowing when, where, and how is best to jump). But most of all this is a map to put your skills to the test against your fellow party members. The first one to the finish is the winner. Now, there is a basic layout that is used for these maps and that is as follows: There are checkpoints for multiple areas (generally two jumps per area) and if you fail on one or the other of the jumps you have to start over at the beginning of said checkpoint. Now any tele at ground level (map geometry ground) will take you back to the start of the checkpoint. Any raised tele will take you to the next area. Once you have reached the final jump there will be a hill rather than a tele, cap one sec and you win. -~<0>~- Link To Map Pack II Download Course I Download Course II Download Course III Download Gametype -~<0>~- Difficulty Ratings in increasing order Very Easy Easy Mild Normal Mildly Hard Hard Very Hard Jump Course I Jump training for beginners Download Course I Download Gametype 1st Jump To make this jump simply run jump and hold crouch (crouch jump) Difficulty: Very Easy 2nd Jump This jump is a timing test. In order to make it to the bridge elevated off the ground you must jump at just the right time so that your feet do not touch the wall, and so that your head does not hit the double box.(jump crouch required) Difficulty: Mild 3rd Jump Shoot out the gravlift (generally two to three times), and just as the crate gets two the ground jump onto it. Once the crate reaches the highest point of its lift (the first lift is the highest one) jump crouch to the raised platform. Difficulty: Normal 4th Jump This jump involves both puzzle and jumping elements. The first step is to get the soccer ball in the position as pictured (push into the shield doors and get it over the vertical one). Then the hard part. Jump crouch onto the soccer ball as it bounces around and uncrouch right as you hit it. Jump crouch again right as you uncrouch and the soccer ball should splatter you just enough to give you a little extra distance. Difficulty: Mildly Hard Final Jump In order to make the jump here a little finesse is required (as well as some patience). Jump onto the crate, and slowly start to rock it back and forth. Right as it starts to tip over (towards the goal) jump crouch off an towards the platform. If done at the wrong time one of two things will happen: A. You will hit your head B. You will miss entirely; So make sure you time it just right or else you'll have to wait. **TIP - to make the crate respawn faster get as far away from it as you can and avoid all contact** Difficulty: Very Hard Jump Course II Jump training for intermediates Download Course II Download Gametype 1st Jump This is another jump crouch, but it requires perfect timing. if you don't jump at the very last possible millisecond you wont be able to make it Difficulty: Mildly Hard 2nd Jump The domino jump involves extreme precision and quick jumps. Jump from the top of each pallet around the corner and up to the tele. Difficulty: Normal 3rd Jump This jump is particularly useful for those times when you need to get out of a vehicle quickly and in the right place. Hop in the mongoose, drive as fast as you can down the hallway, hit the shield door and hop off the vehicle, and hopefully manage to hit your mark (the raised bridge on its side). Once you have landed on the bidge jump crouch up to the teleporter across the room. Difficulty: Hard 4th Jump This is perhaps the most fun you will have failing at life. Shoot the wirespool to get it rolling then quickly hop onto it; back pedal to avoid falling as it rolls down the ramp. Then at the last second jump crouch off the spool and onto the platform. Difficulty: Very Hard Final Jump Grab one of the deployable covers, throw it into the gravlift and just as you do that jump up and onto the cover, ride it as far forward and as far up as you can and then jump crouch for the platform. Difficulty: Very Hard Jump Course III Jump training for experts Download Course III Download Gametype 1st Jump Grav/Crouch Jump involves a jump crouch with harder timing elements than in previous jump crouches. Now your not only moving at running speed your moving at that plus grav lift speed. As well if the jump is not performed at the last possible second the jump will be short and you will not make it. Difficulty: Hard 2nd Jump The propane double jump is very similar to that of a grenade jump. The propanes are floating in air yet unmovable. Jump across to the top of the first propane tank, punch to ignite and time the jump just so your feet leave the tank as it bursts. Land on the next and repeat (but head upward this time). Difficulty: Hard 3rd Jump The Grav/Pallet jump involves perfect timing and quick reactions. First run into the pallet, jump right as the grav lift catches it, soar through the air, land on the pallet, and then run and jump off the pallet to the platform. Difficulty:Hard+ 4th Jump The street cone jump involves quick jumping perfection. Jump right as you hit or the street cone, and you, will fall. As well, the street cones are small targets so be precise in your landings... Difficulty: Very Hard Final Jump This jump started initially as... "What could I make that no one could do???" But eventually it became a reality. The Grav/Soccer Ball Double Jump involves just what the name implies. Jump on top the soccer ball slowly walk backwards to get the ball rolling forward. Move you and the ball into the angled grav lift. Ride atop the ball to the peak of its lift. Jump off the ball at the exact rate as the ball's movement. Watch the ball bounce from the raised shield doors. Land on the soccer ball which is still mid-air; run and jump off of the soccer ball towards the platform. Difficulty: Impossible... Except not really (has been done and repeated many-a-times by myself and only myself)
Yeah, some of the obstacles really do look tough. From the screen shots, I'd say this is a pretty tight concept. nice job!
nice job it looks like you made this very well and put some though into the obsticals, i think i will download just to pratice my jumps
Ok, I just got done playing this. I gotta say, very well made and very challenging. If you can get past this course, you can do any jump in a real game. Awesome training. 5/5
Well heres an update on course 3's progress. At the moment the map is still in beta and three of the eventual jumps are proven and tested. These include a long jump involving a grav lift on a weapon holder (much like the jump crouch in course 2 but longer), a pallet/grav combo jump, where you push the pallet into the grav lift and jump onto it then ride it as far forward and up as possible and jump to the raised platform (much harder than previous similar jumps in that the pallet is so easily moved that it is hard to get it flat and high enough to jump from), and the final perhaps even sadistic jump, involves a bunch of raised floating street cones that you must jump across with extreme expediency or they will fall along with you. The third course could be ready anywhere from a few days to a few months depending on my mood but I will update regularly on any progress made. Thanks for downloading and playing and I hope you enjoy the maps thus far and in the future. Sarge525
wow looks really chalenging and fun i had an idea like this but u beat me 2 it but still looks really good
This course is crazy hard. I can't even complete the 2nd room of course 1 or the 1st jump of course 2! Great job.
This was a very fun and very challenging course. What amazes me the most, however, is the fact that it looks perfect! Superb interlocking. I can make every jump so far except for the last jumps in both courses. I could probably make the last jump in course 1, but for some reason, after a while the box doesn't respawn (I left the tv idle for 5 minutes to go to the bathroom and the box was still on the ground). I don't think I will ever make the deployable cover jump, though.
In response to the respawn on the items they won't respawn if your in a certain proximity, and the respawn is delayed if you interact with the item. Just the way bungie's system works. So can't really help it sorry about that.