Sandbox Jettison

Discussion in 'Halo 3 Competitive Maps' started by SmartAlec13, May 21, 2009.

  1. abandoned heretic

    Senior Member

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    Hi Alec. This looks good I like the cannon tube. It looks like a good improvement since your firdt map. Just from looking i loks like it would have good gameplay, maybe next time make the height varation differn than just 1 or 2 different levels try to make each platform vary a little.
     
  2. SmartAlec13

    SmartAlec13 Ancient
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    Thanks.

    And there have been some MAJOR advancements. Ill get the pics and all up hopefully soon
     
  3. iTz Fuzzywig

    iTz Fuzzywig Ancient
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    Im not really sure about the map..so far in the pictures the only interlocking I see is in the main central structures and as for everything else... its very sloppy. In all the little side base you have to jump to get on top of the ramps and that doesn't really help gameplay too much, sorry....

    As for the aesthetics, they seem to me to be just random things thrown down in an attempt to create cover/aethetics..... The only cool part of the map that I like is the central structure and still... the interlocking on it is slightly shaky.. Ill give the map a 3/5

    Maybe a V2 is in hand? =]
     
  4. SmartAlec13

    SmartAlec13 Ancient
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    There is a version 1.5 I just havent uploaded the stuff yet.

    But basically everything is the same, a few things moved around. And yeah, i wasnt going for asthetics much. The random small structures are what they are. Random small structures for cover. Thanks for the opinion though.
     
  5. SmartAlec13

    SmartAlec13 Ancient
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    Alright. This is a newly updated version, and probably the last. It has many variations compared to the last.
    -"Tents" have been created, replacing the BR walls on the sides
    -Bases have been changed. More open.
    -Arches have been deleted
    -Small ramp structures have been removed, replaced with small sideways archers.
    -PowerDrain, Rocket, and Overshield all moved.
    -Side bases improved for movement.
    - Theres a suprise in the sky ;)
    -much much more!

    Hope you like it!
     
  6. madz333

    madz333 Ancient
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    I am very concerned about the use of a sniper on this map. First off there is only one, and this map is very open team-oriented map. THis will cause really unbalanced gameplay, after looking at your weapon list, every weapon has a duplicate for both teams, however the sniper has only one. There is nothing that one team can do to stop a sniper who just grabs the rifle, goes to the back of the base or in the dunes and just shoots people. THis large style BTB map happens to be very open, which means the sniper is incredibly deadly, even to poor quality shots.

    You, if you really want to keep the sniper (which you shouldn't), should have something to counter it, like having one central overshield, or making two snipers. But having one sniper on a map like this just wont work.
     
  7. SmartAlec13

    SmartAlec13 Ancient
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    Well asuming the sniper is out on the edges like you said.

    There are 2 overhsields, bubbleshields, powerdrains, warthogs, mongooses,choppers, rockets, sentinal beam, carbines, and a huge mess of BRs. And there is a huge Jett in the center of the map that can be used to get a good angle on a sniper sitting out in the dunes.

    Now if the sniper is at the top of the tower. The same things can be used. If not easier. All someone needs to do is sneak into the tower and they can easily kill the sniper.

    So the reason there is one sniper on the map is because it is powerfull. If there was 2, that would just mean more ammo if one killed another, and their team got a hold of it. If there was not a sniper on the map, many people would complain, as they did when i first made the map.

    And this isnt just logic. One of my friends is a great sniper (rank 50 or something) and he was pretty helpless agianst most of the objects on the pre-mentioned list.

    So the sniper is not only needed, wanted, but a balanced weapon on Jettison.
     
  8. Noxiw

    Noxiw Ancient
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    Your download link isn't working, and I really want to download this and check it out. Looks to be pretty promising. You should definetely do a remake of it later on once your forging skills are better. (no offence at that)
     
  9. SmartAlec13

    SmartAlec13 Ancient
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    Thanks :D Fixed it.

    And trust me. This version is 10 million times neater than the last.

    And its at the object+Money limit. So i can make maybe 3 items? Also, most of the items are original items. So a re-do is a no go :(
     
  10. SmartAlec13

    SmartAlec13 Ancient
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    New update, switched a few spawns around. Tested it, its going good. I hope to submit it to Atlas when I can get some decent films
     
  11. superduper66

    superduper66 Ancient
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    I am diggin' this map, Alec. You should post this in Atlas to get some better Feedback as far as gameplay. Many people on here seem to be complaining about the aesthetics. It like it, though, nonetheless. Simple, yet original. maybe, instead of a Sniper at the Top, you put a Spartan laser at a semi-short Time spawn, and give each team a low ammo Sniper to counter people flying up the tube. Would be cool, IMO. Either way, it seems nice.

    I don't like that a lot of things take a lot of jumps to get to in the bases, but everything outside the bases (in the center, like the OS structure) is great. This seems like a map that a Banshee, or even a Hornet could get away with being, if you have the right weapon set.
     
    #51 superduper66, Nov 6, 2009
    Last edited: Nov 6, 2009
  12. ZANDER1994

    ZANDER1994 Ancient
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    8 br's seems REALLY small for a map like this. I'd suggest adding more.
     
  13. Dobam

    Dobam Ancient
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    Your base are good and unique , the cover look preatty great , but could you add somwthing to remplace your barricade because i think thats give a noob side to your map !

    Your Sniper SpawnARE Aesowone !! Thats a pretty good map !
     
  14. SmartAlec13

    SmartAlec13 Ancient
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    Thanks :D

    And hmmm. The laser idea sounds interesting, but I feel like it would add a bit much. The setinal beams and BRs already counter the top, and then going up the Tube itself is a great way.

    And thats the first time ive ever heard, that there arent enough BRs on my map :D
    I would love to add some, but ive gots no moneyz :(

    The Barricades...hmmm. Well another friend of mine did try replacing the barricades with walls, or blocks. Idk, i didnt get the same feeling. I know they dont look like they fit completly, but they are fun in gameplay.
     

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