Jackalpocalypse

Discussion in 'Reach Gametypes' started by VMaikel, Oct 29, 2010.

  1. VMaikel

    VMaikel Forerunner

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    [​IMG]

    You have to kill 360 Jackals with a DMR and a magnum. 300 Jackals with shields.

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    And 60 Jackals with a Needle rifle or Focus rifle. The sniper Jackals appear after round 2 and 3 on easy and normal, and heroic and legendary from the beginning.

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    Melee doesn’t do damage, and the Jackals can kill you with 2 bullet’s (1 bullet with a charged Plasma pistol). you have to dodge all their bullets or you’re dead.

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    Loudouts:

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    Settings:

    Skulls: None
    Drop ships: Disabled
    Squad selection order: Ordered

    Wave limit: One set
    Time limit: No limit

    Generators: Disabled
    Hazards: Disabled
    Weapon drops: Disabled
    Ammo crates: Enabled

    Respawn time: 10 seconds
    Starting lives: 10
    Maximum extra lives: None

    Friendly fire: Disabled
    Betrayal booting: Disabled

    Map: Holdout or Waterfront
    Players: 1-4
     
    #1 VMaikel, Oct 29, 2010
    Last edited: Jan 6, 2011
  2. artifact123

    artifact123 Forerunner
    Senior Member

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    2 shots and you are dead!? What the hell?!
     
  3. VMaikel

    VMaikel Forerunner

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    Jackals don´t shoot very much, and it´s easy to avoid their bullets. So i made it harder to win. However the game is still possible. I even got to the end on normal, alone.
     
  4. Spartanchief34

    Spartanchief34 Forerunner

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    Thanks for these firefight gametypes. You know, some people might think "oh I could just set a the firefight settings myself, I don't need this." Well, those people obviously don't know how hard it id to set a damn firefight game. Thanks for the time and effort VMaikel!
     
  5. VMaikel

    VMaikel Forerunner

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    You're right, most people are making it to easy, and some people are making it impossible. So you need to think before you make a Firefight game type. And thank you, you're the first person who gives a positive response about Jackalpocalypse.
     
    #5 VMaikel, Nov 8, 2010
    Last edited: Nov 8, 2010

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