Working on weapon placement for my new map, which is a monster(size wise) of a map. Question: $980.00 left on budget and after placing 8 or nine items the forge will not let me place anything else. Is this a glitch or an items limit?
Yup, you've hit the limit. I'd recommend deleting a few things you don't need to add the necessary weapons. Hope you've already put spawns up cause otherwise you're going to be in real trouble.
Not sure if serious... Yes, there's a total number of objects limit. Hitting it with almost 1000.00 left is kind of crazy though - you'd have to use most of the cheap objects and almost none of the pricier ones (like decoratives), and probably use a fair number of spawn and objective objects on top of the structures. And by the way, if you've hit the object limit you are almost certainly going to have some disco (objects flashing from light to dark), unless there are no flying vehicles and the map is pretty well-contained. I'd strongly suggest to find ways to thin out your total object count.
Good to know it's not a glitch. I've about exhausted blocks, windows,ect. and decorative items are getting low. All spawns and related items are in place. I guess I'll have to eliminate doubles and a few game types I was hoping to incorporate. I thought it may be a glitch, considering I can't go into forge and delete something without saving the map, end forge and have the item be there when I go back into the map.
Well it's certainly possible, but I don't think it's common. I've built multiple maps that had a couple hundred or less in available budget and still didn't hit the universal object limit, even after setting up gametypes and spawns. Generally I think it only happens if you use a lot of objective items/spawn points/weapons (probably more than are necessary), or if you use every single $10 structure item and hardly touch the more expensive stuff in decoratives/gadgets/lights/scenery. I did briefly hit it on the map I'm working on now, but at the time I had well less than a thousand budget, I had set up every single gametype (including about 20 spawns and hills just for race), and I'd used nearly 20 kill and safe zones as well. It wasn't a usual situation. Anyway, if you're hitting this limit you should probably be trimming back for reasons other than the fact that you can't place that next hill or spawn point. Framerate and disco should be big concerns if you have that many objects, unless a huge portion of them are non-physical in custom games (e.g. spawn points and safe zones).
Several of my maps have used all the money, every block/wall/incline, and over 100 spawns/objectives, but I've never hit the item limit. Had no idea it existed
/facedesk He never said 9800 you tool, he said "hitting that with NEARLY 1000 LEFT". Read the comment carefully before making yourself look like an idiot.
@ nutduster - I took into consideration, Z-Fighting and frame rate loss and how they are created, when I designed the map. Almost no Z-Fighting and frame rate is good. I do have a lot of non-physical items as well.
Back atcha, slick. Nothing to do with z-fighting. Just having lots of objects in view simultaneously can cause framerate drop, so when somebody says they have hit the object limit my first concern is "how many of those many, many objects render and are visible simultaneously?" You need the map to be broken up and have line of sight blockers to ensure this won't be a problem. If you truly do have like a couple hundred non-rendering objects like spawn points/hills/spawn safe kill zones, then you might be OK, but keep it in mind. Same is true with disco except it's even more of a problem for large-scale maps than framerate, in my experience. If you have enough objects that are physically rendering (anything other than spawn and objective items), and there are places where they can all be in a player's field of vision, you may have disco/flashing problems. Load your map in a custom game and use jetpack or a flying vehicle to get the whole thing in view, and see what happens. If you see flashing, that's a sign that your object count needs to come down - unless you plan to restrict players from seeing that much of your map at once. Note that disco happens REGARDLESS of line of sight blockers - even if you're staring at just a coliseum wall, every structure object/weapon/vehicle on the other side of it that is inside your vision cone will contribute to disco.