Issues with Custom CTF game/map

Discussion in 'Halo and Forge Discussion' started by ReinaStorm, Dec 9, 2016.

  1. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

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    A while back I made a map that was built for 4-Team CTF. Wild, goofy, crazy fun.

    But the flags were not how I intended them to be. I wanted to have a team's Flag Spawn and a flag return, completely separate from each other.
    When the match began, it spawned 8 flags, 2 per team. Definitely not intended.

    Now with the Monitor's Bounty update, there is a Flag Object that is separate from a spawn plate. Whoopie!

    Now I need to figure out how to set up the flag to count as an object that will despawn when it is taken to a custom "return plate" and give the team a point, then respawn at it's initial spawn.
    But also so a team can't just score their own flag.

    If anyone could help me out, I would really appreciate it!
    I would love my map to work as I had intended it to, and this would just finish the map out.
     
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  2. AnonFriction

    AnonFriction Legendary
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    I'll see if I can get something working tonight or tomorrow, I'm working on a few other scripting projects and helping a few other people I told I'd help first tho :)
     
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  3. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

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    That's ok. If it takes a little time to get my map working like I hope it will at some point, then that's fine with me.
    As long as I get the map to working at some point, I'll be happy.
    Thank you though.
     
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  4. Charybdis

    Charybdis Legendary

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    I believe you can put a tiny boundary on the flag, so it works with anyone who holds it, and apply a label to the carrier, different for each flag. Also set up a boundary check so that the label is removed upon exit, so you can't just run up to the goal a power weapon or something crazy like that. Add a boundary to the capture plates that despawns the flag, force spawns that flag, and gives a score. The boundary's script effects only apply to those who currently have the right label( thus the right flag). You should probably set up the flags to give their holder every label for every capture plate except theirs. You could also apply the label based on specific teams as well. Despawning a flag while it has a carrier takes it from their hands, which is perfect for this. I'll set it up real quick and message you on bone when its done. Look for the map Multi Flag Test


    EDIT: I'll also prefab it for good measure

    EDIT: So I have the flags set up and the prefab with those made, but I'm having trouble with team based scoring. When I figure that out, I'll set it up, but everything so far is search visible, so you can figure it the rest yourself if you wish.
     
    #4 Charybdis, Dec 10, 2016
    Last edited: Dec 10, 2016
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  5. AnonFriction

    AnonFriction Legendary
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    You can also put a boundary on the flag that is tied to a trait zone that disables weapon pickup so that a team canot pickup a flag that is on the same team as them. The problem with this is that if the flag lands near a weapon they also cannot pickup the weapon :/
     
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