I think it's an awesome idea. The easiest way to make the best possible version of this is to have people make multiple versions and then take they best ideas from the best versions. I'd love to take a crack at it, but my 360 is broken. Also, mazes are not my specialty. I think Orangeremi said he was going to make a version of this, so I'm looking forward to seeing that. I love the fact that the idea seemed impossible at first. But after some pondering, we've come up with a couple different solutions, each offering it's own brand of gameplay.
this sounds so much like an infection maze i made (its really crappy and i never posted it). where zombies could jump over walls and the humans' goal was to get to the stronghold at the end of the maze. Maybe you could make an infection variant along with your minotaur idea. People like multi purpose maps. it was called DEAD Ends. probably the best map name i ever came up with...
Good idea, but Territories and Juggernaut can't be mixed... But you could have a team of minotaurs in Territories, maybe by putting Custom Powerups over spawn points.
Yes it is... and I will not be participating... being a guilder, I have alot of my own original ideas to go work on. Good Luck to everyone that does participate however. Anyways, Yes defender traits are only in said Territory. However, the territory can cover a tremendous area near the end. If the humans are in it, then it is contested as long as the minotaur exists there. For the humans to gain the territory they must defeat the minotaur of the maze. You could set the spawn times to the same as the territory capture time or longer. So when the minotaur is killed then it is all over. Peace out everyone, I rid myself of this thread.