is Payload possible in H5?

Discussion in 'Halo and Forge Discussion' started by Xsjados, Jul 14, 2016.

  1. Xsjados

    Xsjados Talented
    Senior Member

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    Hey everyone,

    Was playing some Overwatch Payload today and after seeing Warpath created for H5. I started to think is it possible to make Payload from overwatch in Halo 5?

    For those of you who don't know what Payload is, basically one team is on offense and the other defense. The attacking team has to escort a payload across the map to the defensive teams base. While the opposing team has to stop them.

    To move the Payload the offensive team has to stand near it and it will move slowly on its own. Each time the payload reaches a checkpoint, time is added and the offensive teams respond zones advances. Here is a video example to better understand

    Now Im not really familiar with scripting in H5 yet but I did think of a basic idea on how it could possibly work for those who want to attempt it.

    The game type used would be assault and I think you could go about it two ways. You can ether put the bomb on the offensive side of the map and trap it inside the pay load so know one from either team can pick it up. Then when it reaches its final destination the pieces trapping it inside will disappear and you can now pick up the bomb to arm it.

    Or do the reverse and have the Bomb be trapped at the defensive teams base and bring the arming platform to the bomb.

    For checkpoints and spawn advancements you can have switches despawn the doors when the payload reaches it. For spawn advancement you would have selected spawn points for each section of the map. With anti spawn zones for the offensive team covering them until the Payload reaches a checkpoint. Once it does the same trigger that despawns the doors to advance, would also lift up the attackers anti spawn zone from off the spawns and drop a defenders anti spawn zone on them to prevent the defensive team from spawning on that section of the map anymore.

    From there its just repeating one section at at time until the timer runs out for the game or the attackers get the payload to the final destination.

    Please leave your thoughts below and share some of your own ideas to make this work.
    Hopefully we can make this possible and open up a whole new way to play objective!!
     
    Xandrith and Soldat Du Christ like this.
  2. Soldat Du Christ

    Soldat Du Christ Legendary
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    Asymetric game modes are sick
     
  3. WyvernZu

    WyvernZu Forge Critic
    Forge Critic

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    I got PL to work a while ago, I think I have a template map named "tf2 PL" or something similar in my files.
     
  4. Xsjados

    Xsjados Talented
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    Interesting ill download it and check it out.

    Is it able to change course?
     
  5. ACEofWINNING348

    ACEofWINNING348 Legendary

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    Sadly It isn't possible. Scripting is limited and cannot access any other systems. That means it cannot tell when the payload is captured. Even If it could access the stronghold the payload would continue moving as we do not have the ability to have a stronghold un-cap itself. Hope This Makes Sense and Helps
     
  6. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    or you could just play overwatch. payload without bastions on the payload isnt nearly as fun
     
    ACEofWINNING348 likes this.
  7. Xsjados

    Xsjados Talented
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    I see but what about then having no doors blocking the sections of maps.

    So the payload just goes right through the tuned and when passes just triggers the spawn advancements?
     

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