Foundry Inversion

Discussion in 'Halo 3 Competitive Maps' started by MisterRemy, Mar 4, 2009.

  1. MisterRemy

    MisterRemy Ancient
    Senior Member

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    Title: Inversion

    Creator: MisterRemy

    Gametypes: All

    Best for what game(s): Team Slayer and Assault

    How many players it best supports: 4-12

    Weapons on map: Rockets, BR's, Sniper, and shotgun.
    Vehicles on map: Ghost.
    Main features to point out: The lift on the other side of the rockets, and the Ghost towards the other side.

    Write a brief paragraph explaining the details of the map:
    A 4 vs 4 based map, with ramps connecting on both sides to the upper structure where the sniper's located. Below the sniper is a small room where the shotgun is located inbetween some fusion coils. The Rockets are at the end of the middle structure and are opposite from the Ghost's position; inbetween them is a bubble shield just below the bridge.

    Additional info: Don't tell me the breaks in the map, I already know them.

    KK, I can haz pixz nao? Righto.

    Corner view
    [​IMG]

    Middle structure view
    [​IMG]

    "B side" main view
    [​IMG]

    "A side" lower structure
    [​IMG]

    "B side" Lower structure(From higher structure)
    [​IMG]

    Ghost position
    [​IMG]

    From ghost's original position
    [​IMG]

    "Walk-in lift"
    [​IMG]

    Sniper position
    [​IMG]

    Shotgun area(Below sniper)
    [​IMG]

    In teh actionz
    [​IMG]

    EXTRAS:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    OOPS! Sorry... heh-heh...h-how did that get in there?? heh... O.O

    DOWNLOAD TEH M4P

    -MisterRemy
     
  2. Gunnergrunt

    Gunnergrunt Ancient
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    Looks like a lot of jumping. I also think there could be more cover on the upper area. How well does that lift work? Is it completely symmetrical? I don't think this map would support a ghost well but thats always hard to judge. Its very clean and smooth, excellent forging, sir!

    ...umm lets just remove that last picture, shall we?


    EDIT: questions answered!
     
  3. MisterRemy

    MisterRemy Ancient
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    Jumpings part of the game >.>
    Cover in higher places = cheap
    It works alright.
    It is completely symmetrical.
    Maybe..
    Thank you good sir and,
    NO!!!
     
  4. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    looks well made for as far as I can tell. The layout of your map seems a little distant, kinda as if you just started building a whole bunch of separate structures and jointed them without any pre-thought of t he map.
     
  5. MisterRemy

    MisterRemy Ancient
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    Well, I did think it through, and I didn't want to make a close-quarters map.
     
  6. MichMaster32

    MichMaster32 Ancient
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    NIce map remy. i was there when you first started to build this map. haha. but i really like the maps flow. its perfect for a ffa game-type. i like how he ghost is added too. i think it is a really nice touch to an already good map. my xbox got red rings of death so thats why i haven't been on in a while :(
     
  7. Yevah

    Yevah Ancient
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    looks pretty good man, some of the interlocking is kinda sloppy, but thats ok the more you forge than the better you will get at that. The map kinda reminds me of (sewage lines), but thats ok I like that map. The ramps are pretty well forged, and I like were you put the ghost, to were if you want it your in the open, so theres not as good of chance of surviving
     

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