Anyone know how you can lock certain players in the same team to certain invasion spawns (inv_res_phase1) where there are actually two, just like on regular matchmaking invasion where you are locked to one spawn instead of switching between others?
Edited my original reply after re-reading your post... I recommend you read Invasion Spawn Tutorial and Invasion Case Study to help understand how to setup Invasion spawning and how you can make it complex to promote team work. In Invasion, there are three fire teams on each team. You specify which fire team(s) can spawn at a respawn zone by the SPAWN SEQUENCE property. Spawn Sequence 0 = fire team 1 Spawn Sequence 1 = fire team 2 Spawn Sequence 2 = fire team 3 Spawn Sequence 3 = all fire teams together You cannot choose who gets assigned to a fire team, but you can choose which fire teams spawn where on a map. You can have one or more respawn zone for a single fire team, along with one or more respawn zone for all fire teams (and all of this for a single phase), and in addition one or more back field respawn zones for all fire teams for all phases of the round. (You can also gate or delay spawning the backfield respawn zone as well, but that is really advance stuff.) However, I believe you will find that if you have too many (and it is not defined how many is too many) that some simply no longer function as respawn zones. I remember hitting this problem, but you have to add a lot of them to see it happen.