Invasion: Making Objects Dissapear?

Discussion in 'Halo and Forge Discussion' started by Greasyhippo, Oct 17, 2010.

  1. Greasyhippo

    Greasyhippo Ancient

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    How do I make objects ~Appear~ in Invasion not on a time, but on SETS?

    I am making an invasion map where you use a bomb in the second phase to breach a gate/wall. Currently it is set-up so the inv_gates objects disappear after the bomb blows, but I want objects to appear at the same time as the other objects disappear. Is this possible?

    EDIT:
    Realised the title is wrong.. should be : Making Objects Appear*
     
    #1 Greasyhippo, Oct 17, 2010
    Last edited: Oct 17, 2010
  2. Chan

    Chan Forerunner
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    Yes.

    Say your first objective and the disappearing objects are in the spawn sequence 1. The objects that should appear would be in the spawn sequence 2.
     
  3. Greasyhippo

    Greasyhippo Ancient

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    For my set-up spawn sequence is at 3 i think, for the disappearing objects, so i should make the objects that need to appear set to spawn sequence 4? I was under the impression that setting the spawn sequences related to the phases of invasion, but now i think that is wrong. Since the first spawn sequence i have is set to 3, there is no previous ones to occur before it. Also these objects are set to Inv_Gates meaning they dissapear at a certain stage..

    Does the spawn sequence have anything to do with the invasion phases?
     
    #3 Greasyhippo, Oct 17, 2010
    Last edited: Oct 17, 2010
  4. matcuth

    matcuth Forerunner

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    i'm not going to type the whole thing out here but here is the site Bungie.net : Invasion + Forge! : 9/16/2010 9:09 AM PDT
    its is under PHASED OBJECTS (PHASED CREATION)
     
  5. Chan

    Chan Forerunner
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    You should have 1, 2 and 3 spawn sequences. One for each phase.
     
  6. Greasyhippo

    Greasyhippo Ancient

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    Thank you very Much!
     
  7. Spl1nt3rC3ll

    Spl1nt3rC3ll Forerunner

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    Set the thing you want to disappear as INV_gates with the spawn sequence set to the number of the last round you want it in.

    To make an object appear, you set it to INV_weapon (it doesn't have to be a weapon!) with the spawn sequence set to the round you want it to appear in.

    I did this with walls to gate off some vehicles after that particular base was captured.
     

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