This is an Invasion map that took me quite a while to make. It features a crashed ship where the attacking team spawns. The attacking team is trapped in the ship due to damage to the hull, so you must place a bomb at the front of the ship to be able to escape. The second objective is a territories objective, where you must deactivate the shield door, and activate the stairway to the main base. From there you must retrieve a core (repairs for ship) from high in the defending base, and return it to your ship to escape. --------------------------------------------------------------------------- Features good spawn points, working phases, nice visuals, and clever game-play mechanics. A cliff-side walkway that has access to banshee. Cover throughout map for easier offense. 2-12 players. Vehicles on map. ------------------------------------------------------------------------------ Pictures: Imageshack - reach8117435medium.jpg Imageshack - reach8117594medium.jpg Imageshack - reach8117609medium.jpg Imageshack - reach8117613medium.jpg
one quick thing, the kill ball does not want to be there at that moment in time. i would take it out it ruins the asthetics in my opinion. btw you should not make a map with the idea that it should be easier for one team. balancing your gametype is crucial