Invasion: AOTCR Parts 1 and 2

Discussion in 'Halo and Forge Discussion' started by CaptnSTFU, Nov 3, 2010.

  1. CaptnSTFU

    CaptnSTFU Ancient
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    Well i really haven't even tried to create an invasion map yet so i said what the hell i'll give it a shot.

    This is Assault on the Control Room parts 1 and 2 of 3. I based it off the Halo CE campaign and am focusing mostly on game play and keeping the movement fluent rather than fancy looking buildings etc.

    Here is part 2 (bungie is gay so i don't got part 1 pics yet) Its the part where you find the giant mesa with the tunnel through the middle of it with 2 shade turrets surrounding it as well as a large platform atop the mesas.

    Note: all pics subject to be radically changed, especially the starting spawn.

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    Here is spartan starting area

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    The first major obstacle for the Spartans is the 1st shade embankment that is supported by a ghost and as for classes idk yet.

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    If you notice there are 2 platforms below the mesa, these are the doorways you must work your way towards to get to the top.

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    Atop the mesas (Falcons spawn after capturing the mesa) i tried my best to remember what exactly it looked like without playing it and im pleased with what i came up with.

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    Just another shot of the top

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    Now it gets interesting the Spartans (after taking the mesa) must now fly there falcons to these 2 landing pads and capture at least one of them to move on to the final stage.

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    The final stage, a forerunner generator that you must blow up (not yet completed).

    I'll update with the first part later on today. And a side note can i use the bomb at the last stage? or should i just rig a cinematic ending after capturing a point?
     

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