I played on Jarvik with Max last night, and absolutely loved it! Probably the most well-balanced and fun map that I have played in any of these testing lobbies!
Okay guys! tonight we will be covering these maps starting from the top! Frigid by @Chan (Scrub meee) Inclement by @N3gat1veZer0 Loading Zone by @Given To Fly UPDATED Port 66 by @SaltyKoala UPDATED Hellbent by yours truly (xdemption) Alright guys, stream starts at 5:30 PM EST and you can find my twitch channel below. Hope to see you there!
Thank you! I have had some trying times with it, but I have learned so much from this building map. I'm really glad you enjoyed it! Hope I get more people playing it, however that's possible.
Watched a small portion of the stream, interesting feedback tonight. Based on the feedback I did hear for PORT 66 I will be making the following changes at my discretion. Permanent: -adjust park stronghold by pulling it away from the overlook -Fix the awkwardness of some of the benches, either by removing them or adding invisible boundaries. (Park benches may be tweaked, however the area is far from a "cluster****" unless you have the dexterity of a 3 year old child lol) -fix light waffling -add secondary weapons -give it full name volume support Temporary: -Try switching ov and camo positions. Overall the feedback was decent as I was able to pull a few helpful things from the testing. I will have port 66 UCC testing lobby ready by Wednesday. Also, I've heard that holding diner and stair's stronghold is the best way to win. Yet in the 4 times I've watched strongholds be played on it this never happens. Can't wait for the UCC lobby to see if there is any weight to this hypothesis. One thing I will say is the map is supposed to be extremely punishing to the player who does not work with/keep there teammates position in mind. Any negative feedback that comes from this intentional design trait WILL NOT be addressed. Thanks again demp. You have a great thing going!
Gamertag: Debo37 Map: Slushed v0.7 Gametypes- Slayer, Strongholds, Strongholds I've incorporated a lot of the feedback given to me last week - particularly in making the Drill more attackable from Red Base, and making Courtyard more penetrable as well by adding an extra cave from the Trench up into its vulnerable area. I also watched the films repeatedly to analyze the flow and scrap some unnecessary areas in the map to shrink its size just a little bit. Hopefully you can get it in your stream this week!
Suspense by @Fraser M.W. UPDATED Prae Exilio by @Zac Lee UPDATED The Lich Hus by @Phuria Goliath by @black picture / @Blaze and creative force Leros Kipeos by @HeroicJkroy That was a speedy post! Sorry for the delay, but the stream is starting now!
So because of severe lagged my lobby will have to run tomorrow. I am sorry for the issues that have arisen but my stream cannot run tonight
Notes from today: (not a full day of testing) Ieros Kipous: back is too campable sightlines felt too open, getting shot from multiple direction constantly too thick of columbs, tele felt awkard "trolly map" -kell Prae Exilio hard to play overabundance Red 2 too clustered Not a good slayer map, too complex, probably a good stronghold map with forced flow constantly trying to figure out where I am and how to move around too flat, head glithcy too easy to dip out of combat Goliath 1.5.0 "feels inconsidered" feels like assortment of connections cluster of ideas not an environment or specific postions no sightline controlled overubunance of utility weapons Somber GOTTA GO FAST intro cams wtf stairs are bumpy rockets way too far out sightline control rocket room too campy Suspence one bad spawn Stale brown/black/ice blue, maybe some more color here and there
So we ran an impromptu 4v4 lobby using some of the maps from today - not all of them, but a fair few. We tried to get 2 games on each map and give really deep feedback, but unfortunately I was an idiot with my Twitch account and didn't have broadcast archiving turned on. Here's the google doc we kept track of our feedback on, so hopefully it's helpful for you Forgers whose maps we played on! Exhibit by @S0UL FLAME Ieros Kipeos by @HeroicJkroy Prae Exilio by @Zac Lee Slushed by @Debo37 Camelot by @Toastman Debris by @Partarar Element by @Spranklz Excalibur by @Toastman Sandblast by @Aschur
Moving forward today for playtesting and getting to the maps we were not able to get a full test on. For those who don't know the maps here they are: Suspense by @Fraser M.W. UPDATED Prae Exilio by @Zac Lee UPDATED The Lich Hus by @Phuria Goliath by @black picture / @Blaze and creative force Leros Kipeos by @HeroicJkroy Hope to see you guys there! https://www.twitch.tv/redemption1272
Suspense I felt that going up ramps left me super exposed. In slayer I felt like the attackers were always heavily favored, while in strongholds I felt the defenders were always heavily favored. I felt these things forced me into playing a very specific BR headshot-centric playstyle. I'm about even skill with most of the guys in the lobby, but I got absolutely wrecked because I wasn't able to use a familiar playstyle. However, it was pretty smooth and people kept moving. I think the only position that has a pretty big advantage on strongholds is the little upper tunnel above the shotgun over the big ice cave. Prae Exilio I liked this map a lot and felt like I could use a variety of strategies. The different areas all have different forms of cover and sight lines that I thought were really fun. The only thing I had trouble with was maneuvering over the rocks effectively. I think the pathing and structure is sometimes a little awkward, so I would suggest watching replays. One example is the window in the kind of main base area near that drop-in in the slanted ceiling. I wanted to be able to jump through it but was not able to. I also could not drop down the lift shaft, so I was forced to take a route around the back, either to the side or down the stairs. It just felt awkward. I am also not a fan non-English names because I can never remember them. I got your map mixed up with like three others. But like I said, I really like this map! Grimstone You spelled brimstone wrong ; ) I think this map had way too many power weapons. I don't think I ever died to an AR or BR. I died almost exclusively to the scattershot, rockets, and sniper rifle. I also saw a lot of needler action. I don't think the needler should have 3 mags in my opinion. I also fell off the map because I had trouble seeing. i think it's confusing and hard to see when you use that much fog when all the colors kind of look the same. I thought the map was really beautiful though. It was super fun for oddball. Goliath I really felt like I had trouble entering the map on slayer. When I respawned, I wasn't sure how to route to my teammates or to the weapons or positions I want. I felt like I spawned, couldn't find the things I wanted, and then lose because someone with a better position or weapon would attack me first. The map played really well for strongholds, though. I could route more easily because the strongholds are very visible. This map is really beautiful! Crochjoy's Map During slayer, I felt like it was really hard to get vision of top. I felt like that made it so bottom was always fighting uphill. It was also hard to find cover for the bottom. I spent a lot of time crouching just to avoid blips from people who are above me because I had no way to attack them. I also think snipers are too much of a win-more on that map because they allow the team that controls the top to continue doing so. However, I really liked it for strongholds! It doesn't have enough bloodstains to be Dark Souls themed. ; ) I think it would be cool if you had the little green bubble thing to get your souls back, or a lockstone. I am also not a fan non-English names. In fact, I don't even remember your map name despite playing 4 games on it.
Inclement has had changes and is ready Resolute has also been rebuilt and is in a playable state. Inclement: 4v4, symmetrical, slayer, CTF, Assault Resolute: 4v4, asymmetrical, slayer, Strongholds you know the gt
Hey guys! Sorry for the late post guys but here are today's maps! Backlash by @Fraser M.W. Mythoclast by @thedarkskull Suspense by @Fraser M.W. ED) FullMetal by yours truly Exhibit by @S0UL FLAME There it is guys! Streams starts in 15 minutes and I hope to see you there!