Intimation - Throwdown Contest

Discussion in 'Halo and Forge Discussion' started by ♥ Sky, Jan 28, 2011.

  1. ♥ Sky

    ♥ Sky I Beat the old Staff!
    Senior Member

    Messages:
    1,776
    Likes Received:
    4
    [SIZE=+2]Intimation[/SIZE]

    This map is my first proper attempt at creating a small map, designed for competetive gametypes.

    If you can't be bothered to read the story of the creation of this map, and just want to see the pictures, click [jumpto=pics]here[/jumpto]

    It all came about whilst I was sitting in a very boring class at college, and I had some paper to hand. I started drawing some random shapes on the paper to pass the time, and then the idea hit me. I had been wanting to create a completely new map from scratch, and as I seemed to be going nowhere with any of my other projects, this seemed like the right time for a fresh start.

    Here are a few pics of my initial ideas, based on the shapes that I was drawing. (Sadly I seem to have lost the piece of paper that spawned these ideas)

    [SIZE=+1]The initial sketch:[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1](All the notes on the map relate to spawns and weapon placements)[/SIZE]

    [SIZE=+1]The final plans:[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1](Red= Solid wall; Blue= Raised area; Green Arrow= Sloped area (points down the slope))[/SIZE]

    This map was initially meant for 4v4, but as I was forging, I realised that it was going to be too small, and I was about to shelve the idea and come back to it at a later date, but when I next checked FH, I saw the advert for the 2v2 Throwdown contest, and that made me realise:
    So the next day, I re-loaded the map and continued my creation, and I'd like to say I'm very proud of what I have achieved.

    I recommend to anyone who as an idea for a map to draw it out on a piece of paper, and then work from there, it is a massive help, and if you're like me and always forgetting things, it may help you to remember.

    Enough with my endless gushing, onto the pics.[aname=pics][/aname]

    [SIZE=+1]Rocket Bridge/Initial Loadout Cam/Centre of map[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]Inital Spawn Area(Colour coded)[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]Below Rocket Bridge/Centre of map[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]Shotgun Spawn towards Initial Spawn[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]End of rocket bridge towards Shotgun Spawn[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]View Along Rocket Bridge[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]Elbow Corridor, around Centre of map[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]Overview of map(No Roof)[/SIZE]
    [SIZE=+1][​IMG][/SIZE]

    [SIZE=+1]Whats in a name?[/SIZE]

    Now, you may be wondering where the name came from, well so do I... It came about whilst I was looking for a googlewhack whilst bored at college yet again. I had found a random word generator and was just clicking on the new words button when the words Intimate and Information appeared. I was currently working on the map at the time and was stuck on a name. When I read them to myself, they just sounded good together, but it didn't occur to me until later that I could make a word out of them, and so I stuck them together in random combinations and the name of my map is the final result. Now, I don't know why they came together like they did, but thats just the way my brain works... (and if your wondering, Intimate Information on google comes up with over 26 million results)

    Happy Forging
     
    #1 ♥ Sky, Jan 28, 2011
    Last edited: Feb 2, 2011
  2. Dizzyman572

    Dizzyman572 Forerunner

    Messages:
    314
    Likes Received:
    0
    The map has a very simple layout, which is cool. However the Rocket Launcher could be too overpowering on a map so small. So prehaps the Grenade Launcher would probably be a better choice. (In my opinion though.)
     
    #2 Dizzyman572, Jan 28, 2011
    Last edited: Jan 28, 2011
  3. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    Looks very well made. My suggestion would be to add minor height variations throughout the map to enhance gameplay. I enjoy simplistic maps, great job and good luck with the contest.
     
  4. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    Good to see another small sized contender for the contest, was starting to think mine would look like the runt of the litter and was seriously thinking of making it bigger just in spite of that, but this has changed my mind. Very good looking and should be simple enough to get a hang of quickly. Rockets may need to be changed, but thats only something that only testing can tell for sure. Good luck on the contest.
     
  5. Chron

    Chron Ancient
    Senior Member

    Messages:
    1,325
    Likes Received:
    3
    The map looks pretty damn good. It's good to see that simple looking maps are being entered. It does look like it would be fun to play on though.
    We should try to get some customs going sometime. :)
    EDIT: You've got the same picture of Blue spawn uploaded twice.
     
    #5 Chron, Jan 29, 2011
    Last edited: Jan 29, 2011
  6. ♥ Sky

    ♥ Sky I Beat the old Staff!
    Senior Member

    Messages:
    1,776
    Likes Received:
    4
    Thanks for all of the positive feedback guys, its nice to see that people appreciate my map, even though it looks very basic.

    Thanks for all the feedback about this, even I wasn't sure if it would not be over powered. During testing, so far the rockets have proved to be balenced, as there are no spare clips, and it has a 120s spawn time, so all the opposing team has to do is regain control of the centre, and then the game can balence out again.

    Good luck to you too. :D

    Thank you for your good feedback, I like your idea for some more height variation, i will see what i can some up with.

    Thanks for poniting that out, will change it soon. :D
     
    #6 ♥ Sky, Jan 29, 2011
    Last edited: Jan 29, 2011

Share This Page