Simply start a new round. When you first start up forge for some reason some objects appear that aren't supposed, but when a new round starts everything is fine.
All objects regardless of whether or not they are set to spawn at start will appear in the first round of Forge. This is to let people know that this object exists "here".
I've already said I restarted the round (and the map, and the game). I find it rude that what I said was quoted but not even fully read by the (second) person who quoted it. Nevermind, it's alright. After using the budget glitch having those last three dollars isn't a big issue anymore, but I do still think it is important that this door glitch be known. Gorebound: Thank you for your suggestion, it didn't seem to work the first time but now it has and the door has been defeated. Hooray. This is interesting though... When I pulled the door away there was some kind of clone where it originally was, even though I had placed no additional doors, which immediately died after I set it back to spawn at the beginning and restarted the round. Trippy.
Well then your answer is in lag. Sometimes when utilizing an object (say a weapon) if you drop the weapon or something it saves it's spot in forge mode. I don't know why it does this, but it's cuz of lag. To fix your problem, place a crate or something where it is on the map and start a new round. if the object appears on top of it then you know that the object is spawning in the air and dropping down. I apologize for miss reading your post.
When i read your post I assumed it was a noob talking and when you said you started a new round I thought you meant you went to the lobby and started the game again. And AZN is right, maybe it fell from its original spawn.
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I have actually discovered a third way to inter lock objects. Its more complicated but it is worth noting. First make a very small space shaped like a bucket or box, then place as much of every equipable item (weapons, grenades, equipment, etc) into the small space. Once you place about 100 or so items in the small space it will get laggy but only when you look directly at the small space. Once it is laggy like this delete the walls or structures that make up the small space. Once you delete everything but the items try to place an immovable object onto the items. If done correctly it should disapear in a cloud of blue mist and it will respawn in the position it was last in. You can place as many objects as you fit in before the first immovable objects respawn, but this way of doing it is not practical and very time consuming I wouldnt recommend using it.
My suggestion is to edit complex/tedious parts of your map when playing alone. This will eliminate the possibility of lag screwing with your map. I'm all for group map-making, but the finer points of maps should be tinkered with solo. Just a suggestion. --dumb cat
something to note is how incredibly useful weapon holders can be for mapping out where the second item should be to neatly interlock. surround the itme with weapon holders(so it can move to the sides ,then where your moving it mark off how far it should go with a final weapon holder,then when you start a new round you can move the object easily with no complication manouvers
That's a very good idea. Let me add to that by giving my tip for how I interlock. If you want to be VERY PRECISE (yes, I have OCD when it comes to stuff like this), it can be done using boxes and walls as guides. I just realized how many steps there are for this, so I will put together something in ASCII and repost. ┌──────────────────────┐ │ │ │ │ │ │ │ │ │ │ │ │ │ │ └──────────────────────┘
7 Easy Steps to Better Interlocking! By 'a dumb cat' Here is an illustration of how to accurately place an interlocked object. THIS IS FOR PRECISE PLACEMENT. It will make your maps look cleaner and more professional. [THIS IS ILLUSTRATED FROM A TOP-DOWN VIEWPOINT, but it can be applied vertically as well] _________________________________________________ Step 1: Place your first object, in this case a double box at the desired location. You will be interlocking another double box with this one, so the first and second boxes are going to be BOX A and BOX B, respectively. ┌──────────────────────┐ │(You will be inter- │ │locking another box │ │with this one) │ │ BOX A │ │ │ │ │ │ │ └──────────────────────┘ _________________________________________________ Step 2: Place BOX B next to BOX A, on the side and with the orientation you desire. Also place your guide boxes on the side and back of BOX B. ┌──────────────────────┐┌──────────────────────┐┌───────────┐ │ ││ ││ │ │ ││ ││ │ │ ││ ││ guide │ │ BOX A ││ BOX B ││ box │ │ ││ ││ │ │ ││ ││ │ │ ││ ││ │ └──────────────────────┘└──────────────────────┘└───────────┘ ┌──────────────────────┐ │ │ │ │ │ guide │ │ box │ │ │ │ │ │ │ └──────────────────────┘ _________________________________________________ Step 3: Change the attributes of BOX A so it will not spawn at start (180 respawn time as well). Start a new round to have BOX A disappear for the next step. ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─┐┌──────────────────────┐┌───────────┐ (Set to NOT spawn │ ││ │ │at start) ││ ││ │ │ ││ guide │ │ BOX A ││ BOX B ││ box │ │ ││ │ │ ││ ││ │ │ ││ │ └ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─┘└──────────────────────┘└───────────┘ ┌──────────────────────┐ │ │ │ │ │ guide │ │ box │ │ │ │ │ │ │ └──────────────────────┘ _________________________________________________ Step 4: In the illustation below, BOX B has not been deleted, but simply moved to the side for the moment. Place a WALL adjacent to the guide box, which will act as a measurement of how "deep" into BOX A you will be interlocking BOX B. It sounds complicated, but it is quite simple in concept. ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─┐ ┌┐┌───────────┐ (BOX B has been │││ │ │ │ moved to the side) │││ │ │││ guide │ │ BOX A │ │││ box │ │││ │ │ │ WALL│││ │ │││ │ └ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─┘ └┘└───────────┘ ┌──────────────────────┐ │ │ │ │ │ guide │ │ box │ │ │ │ │ │ │ └──────────────────────┘ _________________________________________________ Step 5: With BOX A temporarily gone, place BOX B as shown, which is now left of its original position, displaced the width of one wall, to be precise. ┌ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ┌╤─────────────────────┐┌┐┌───────────┐ │ ││││ │ │ ││ ││││ │ │ ││││ guide │ │ BOX A ││ BOX B ││││ box │ │ ││││ │ │ ││ ││││ │ │ ││││ │ └ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ └╧─────────────────────┘└┘└───────────┘ ┌──────────────────────┐ │ │ │ │ │ guide │ │ box │ │ │ │ │ │ │ └──────────────────────┘ _________________________________________________ Step 6: Change the attributes of BOX A back no normal, so it will respawn at the beginning of the round. ┌─────────────────────╤╤─────────────────────┐┌┐┌───────────┐ │ ││ ││││ │ │ ││ ││││ │ │ ││ ││││ guide │ │ BOX A ││ BOX B ││││ box │ │ ││ ││││ │ │ ││ ││││ │ │ ││ ││││ │ └─────────────────────╧╧─────────────────────┘└┘└───────────┘ ┌──────────────────────┐ │ │ │ │ │ guide │ │ box │ │ │ │ │ │ │ └──────────────────────┘ _________________________________________________ Step 7: Delete the WALL and guide boxes, and you have a perfectly aligned interlocked object! ┌─────────────────────╤╤─────────────────────┐ │ ││ │ │ ││ │ │ ││ │ │ BOX A ││ BOX B │ │ ││ │ │ ││ │ │ ││ │ └─────────────────────╧╧─────────────────────┘ _________________________________________________ HAPPY FORGING! --a dumb cat