Well, no one has given him any credit, so cheers to voodoo for writing this up. Off to make some super maps using this!
I dont have pics for you, but I'll try to explain it better. Say you have a room where every floor piece fits except the last corner piece, the hole is too small for it to sit perfectly, and you would normally have a bump. To fix it, set the piece (or pieces) that are blocking it so that they do not spawn at the beginning of the round. Then restart the round (the pieces shouldn't be there) and place the last piece in the corner. Then, when those objects spawn again change their settings back, and viola, the floor is perfect.
I just used this to fix a busted spot in one of my maps, and I can tell I'm going to get more mileage out of it in the future. I can see applications beyond patching holes, but that's going to be the most useful and common purpose for it. It changes the possibilities on Foundry so much. THANK YOU, THANK YOU A MILLION TIMES for this great post.
Praise Jeebus!! I don't know how you came up with this brilliant plan, but I'm tweaking a map of mine I posted on the boards here yesterday and it's working like a charm. Thanks!!!!
You could make a pretty nice pillar like this. You could put something like fence walls crosing each other until it is something like that --> * Only no spaces, then stack another layer on top.
I both love and hate this tutorial. I have been able to clean up a few problem areas in my newest map with this, but can't commit the time to fully rework the map using the technique from the ground up. I thought I was going to release the darn thing yesterday, but I spent about 4 hours tweaking it before the LSU game last night (and have at least that much more to go today). I never thought it was possible to spend this much time on a single map.
The truth is, the more you know the harder things can sometimes get. In my first forge maps I would let things slide because there just wasn't a fix that I knew of, and I wasn't going to spend hours experimenting. But now I know I can fix almost any alignment/geometry problem as long as I take the time to do it, so I end up moving walls and boxes an inch here or there, and interlocking objects by just a little bit if I know the result will make the map look a little cleaner. One of my maps now has three barely-even-noticeable interlocks on it just so the walls would look a little neater.
I agree with megapwn and Glim. This technique takes forever. But the result looks good, so I have to do it. Stupid commitment to quality.
Warning: I just heard that there is a 32 round maximum to Forge sessions. So if you do the interlocking technique and start the round over too many times, the game will end, you'll return to the lobby, and you'll lose any unsaved progress. Thanks to NeverlessWonder for being the unfortunate soul to discover this the hard way.
I can't believe that I had never thought about doing this on any of my previously forged maps. This would have made things so much easier. Than you so much. I am rather GLaD that I have found this site.