INSTALLATION 07

Discussion in 'Map Discussion' started by JA50N 0, Jun 19, 2017.

  1. JA50N 0

    JA50N 0 Legendary

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    JA50N 0 submitted a new map:

    INSTALLATION 07 - INSTALLATION 07 is inspired from Halo CE, supports BTB

    Read more about this map...
     
  2. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Hey man, I thought your map was pretty cool so I made a trailer for it to hype it up a bit. Cheers!

     
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  3. Ryley

    Ryley Mythic
    Forge Critic

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    I love the classic feel. Nice job!
     
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  4. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Played this a few times, good fun!
     
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  5. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Okay, this is probably going to be a wall of text, but here goes. I genuinely like the idea of this map. If there are maps for it, I believe there could be another BTB update for the playlist. I have played this map at least 8 or 9 times and it is good fun. That aside, I would like to offer some insight into potential ideas for an update to this map that may help it be MM ready.

    Installation 07 stands out on its own, however doesn't entirely fit into the Halo 5 sandbox for BTB. I imagine this would play better with mags. The forerunner stuff is just so nostalgic. The hallways feel great, the bases are clever and hit home, the middle feels fun, but separated. The bottom middle is very separating from the rest of the map, as cool as it is. With that, a ctf match on this map taking the underground route could entirely escape all vehicles from flag to flag. That is a problem I originally encountered early on with Ancestor, while a fun straying theory, it narrows the options by not giving the player most of the options of the map.

    I would recommend eliminating the underground routes from base to base, widening the sides in the middle for vehicles, opening up the middle from above, and eliminating the sniper perches at the bases.

    Eliminating the underground routes would put the player into the danger, CTF has always been high risk with high reward, taking away the safe passage would do wonders for the gametype.

    Widening the sides in the middle for the vehicles would open up some opportunities to mix the infantry section with vehicles better.

    Opening up the middle from above and/or rising the middle up some would eliminate the separation that this map suffers from. Maybe raising up the whole middle and having infantry doors into the middle with an open top? This I am not entirely sure on, but it is an idea to eliminate the separation.

    The sniper perches on the bases are difficult to counter, it lacks options to counter really. I would recommend just eliminating it as there are enough sight lines that are very open for the sniper to dominate.

    In some closing notes, I would recommend making the terrain roll more and having more cover, the openness with snipers and many vehicles on the map pushes people into the middle and does not make good use of the open areas.

    These criticisms are because I would love to see this go into MM, addressing some of these issues would be great for an already great map. I would be happy to discuss things about this over XBL if you would like. I always recommend not taking all feedback, but considering the points of all feedback. Great map, I have been scouting this one for awhile.
     
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