Installation 07 Created by xSpartan 051x 21:54 Hours, June 22, 2552 (Military Calender) / UNSC Horizon, Epsilon Eridani System, UNSC Office of Naval Intelligence, planet Reach United Nations Space Command ALPHA PRIORITY TRANSMISSION 04592Z-87 Encryption Code: Green Public Key: file /zeta-tango-zulu-seven From: Lieutenant Commander Kurt-051, Commanding Fleet Office of Beta Company, FLEETCOM Sector One Commander/ (UNSC Service Number: S051-16778-II) To: ALL UNSC warships in REACH, JERICO, and TANTALUS systems Subject: IMMEDIATE ASSISTANCE Classification: Classified (BGX Directive) /start file/ <information on Forerunner artifacts, structures, symbols encrypted/enclosed ####> >>While Beta Company was over seeing Operation:INDY, the Covenant Supercarrier known as Long Night of Solace, appeared out of sub-space. Tom-B292 was forced to make the initiative decision and follow Cole Protocol and make a blind jump in the UNSC Horizon. >>After exiting slip space we stumbled upon what looks to be neither Human or Covenant technology. The object appears to be Forerunner in origin. Approximately 10,000km in Diameter and possibly another (Code Name Halo) Installation. >>Covenant armada has landed on the Installation. Lucy-B091 has used AI Endless Summer to monitor and hack into the Covanent Battle Net. CBN is going crazy with covy chatter. >>Requesting IMMEDIATE ASSISTANCE. ALL ABLE PERSONAL AND SHIPS. ~TRANSCRIPT COMPLETE/> /end file/ Welcome to Installation 07 (Code Name Zeta). Created back in 98,665 BCE during the Forerunner and Flood War, it was made to eliminate the Flood. It did this by destroying all sentient life. Interestingly enough, it would appear as if there is evidence from a possible Forerunner civil war. Installation 07 is a Map that is currently behind designed for Team Slayer, FFA, Assault, and All CTF Game Types. It takes place on the 7th Halo Installation and is placed on top of a cliff side. The map consists of mostly natural cover with rocks and terrain as well as 2 Bases. One Red in Origin, the other Blue in Origin. Both bases are very similar but have some minor differences. Located in the center of the map is the Rocket Launcher Spawn. Vehicles for the time being consist of only warthogs and mongooses. May add ghosts to the finished product, but I want to keep an old school (halo 1) CTF feel to the map. The map is very close to being finished. At this point I am looking for some feedback on the layout and design, as well as help with setting this map up for the correct spawning and gametypes. Any help would be greatly appreciated. I am looking forward to getting this map completed and being able to play it over live, but as it stands, I am not sure of how well the play-ability of this map really is. Special Thanks goes out to FROZENLYNX for the helpful feedback on the original map! ▼Installation 07 Download Here▼ This is an overview shot of Cottonball. Cottonball Overview shot 2 Blue Base Overview! Blue Base Front Blue Base Rock Field Blue Base Cave Blue Base Inside 1 Blue Base Inside 2 Blue Base Inside 3 Blue Base Teleporter Exit Red Base Overview! Red Base Front 1 Red Base Front 2 Red Base Back Red Base Inside 1 Red Base Inside 2 Red Base Teleporter Exit Rocket Spawn (middle of the level on the rocks) Vehicles 2x Warthogs 4x Mongooses Weapons 1x Rockets 2x Snipers 2x DMR 2x Needle Rifle 2x Plasma Pistole 2x Needler 2x Shotguns 2x Assault Rifles 4x Human Pistols 2x Concussion Rifle 4x Plasma Grenades 4x Frag Grenades 4x Health Packs ▼ Download Here ▼ [br][/br]Edited by merge: So should I assume that no feedback is a bad sign? I see at least 1 person downloaded it haha anything would be appreciated guys and again. I really need help with setting this up for game types and spawning. Any good tutorial sites or just hands on help would be appreciated