Installation 05

Discussion in 'Map Discussion' started by D4rkpr1nc3, Jun 4, 2016.

  1. D4rkpr1nc3

    D4rkpr1nc3 Legendary
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    D4rkpr1nc3 submitted a new map:

    Installation 05 - An outdoor arena map on the surface of Delta Halo

    Read more about this map...
     
  2. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    This one has potential, send it my way for Into The Forge testing and testing for ATN, you got my attention.

    Xdemption
     
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  3. D4rkpr1nc3

    D4rkpr1nc3 Legendary
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    Awesome, do you have a thread or something you want me to post this to? What is your process?
     
  4. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Delta halo is the best forerunner mission of all time. So beautiful.
     
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  5. leegeorgeton

    leegeorgeton Forerunner
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    Those interiors look really good.
     
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  6. PolyG

    PolyG Legendary

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    Never get tired of this theme. It looks so good in almost all natural Forerunner settings and of course, there's the added edge of these structures canonically being on Installation 05 (or as some would say, 'nostalgia value'.)

    Cover is pretty excessive however, especially near the center, (but not the exact center) and I can see those massive rocks near the middle on either side being pretty hindering for either vehicle movement or sightline control. It looks incredibly easy to get behind them safely and I can see the Ghost getting hijacked before making any sort of impact, from people jumping out from behind these. Removing these rocks would stress more coordinated pushes, and would still provide plenty of cover with the side structures, mini towers, bushes, rocks, and other blocks in the center.

    I'd also suggest removing the stone blocks supporting the Plasma Pistol spawns. It's basically a free EMP if someone gets behind there and crouches (it's pretty easy to walk to.) I doubt the plasma pistols themselves would need moving though.

    If you want a more concrete example of what I mean, you can find the 'autosave' version under my GT with all the proposed changes.

    GREAT map. Hope you enjoyed this minor critique.
     
    #6 PolyG, Jun 5, 2016
    Last edited: Jun 5, 2016
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  7. D4rkpr1nc3

    D4rkpr1nc3 Legendary
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    Thanks for taking a look and the feedback! I'm working on getting the map tested so I'm definitely open to tweaking the map for the best possible gameplay.
     
  8. Chase Odle

    Chase Odle Legendary

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    Haven't played it yet but it looks great! I really really like the layout and I can never get tired of the old school forerunner architecture. It just feels so 'Halo' to me. I think maybe a tree or 2 could be removed in the middle seeing as there is lots of cover on the map as a whole. That would open up a couple of sightlines. That's just my opinion, not saying it's right. Maybe that was your intention. Anyways, I love it. Have to see how it plays, but if it plays like I think it will, I would put it as top 3 for me with White Cell and Sentinel. Good job man, I'm sure you spent a lot of time on it. It payed off:yes::yes:
     
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  9. D4rkpr1nc3

    D4rkpr1nc3 Legendary
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    Thanks man, I really appreciate the kind words! I am going to try to get the map tested and then see what adjustments I should make when it comes to sight lines and what not.
     
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  10. D4rkpr1nc3

    D4rkpr1nc3 Legendary
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    D4rkpr1nc3 updated Installation 05 with a new update entry:

    Sight Lines, Spawns and Terrain

    Read the rest of this update entry...
     
  11. xXBarthXx

    xXBarthXx Mythic
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    I remember seeing this map on your activity and thought it looked incredible!

    Well done :)
     
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  12. D4rkpr1nc3

    D4rkpr1nc3 Legendary
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    D4rkpr1nc3 updated Installation 05 with a new update entry:

    Powerups, Ammo and Terrain

    Read the rest of this update entry...
    --- Double Post Merged, Jun 19, 2016 ---
    Thanks man, I really appreciate it!
     
  13. JurassicWeeMan

    JurassicWeeMan Legendary
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    THIS.
     

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