Infernus

Discussion in 'Halo and Forge Discussion' started by Ticky, Feb 15, 2011.

  1. Ticky

    Ticky Forerunner
    Senior Member

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    --INFERNUS--

    My second attempt at a competitive map in Reach. Infernus is a small indoor map where only the bases are symmetrical. It is a narrow map definitely. Weapons are subject to change, but for right now I have a sniper at each base, a GL on top mid and a shotgun far side. Theres also a gravity lift to take you up to the top in the middle.

    UPDATE: pictures do not show the changes,
    -major aesthetic changes
    -weapon layout changed slightly
    -more rooms added


    Here are some pics:

    [​IMG]
    Base

    [​IMG]
    Top view of base

    [​IMG]
    Top view of center

    [​IMG]
    Bottom mid

    [​IMG]
    Gravity lift from bottom mid

    [​IMG]
    Gravity lift takes you up to top mid which is also where GL spawns

    [​IMG]
    Shotgun spawn

    [​IMG]
    Needler spawn (across from shotgun)

    Any feedback or comments would be appreciated!
     
    #1 Ticky, Feb 15, 2011
    Last edited: Feb 24, 2011
  2. Berb

    Berb Ancient
    Forge Critic Senior Member

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    Well seeing as noone els commented I think I might

    Some of the aesthetic pieces are put together very well. Out of the pics provided I will say that the bottom mid area does look the best. Now the map does look small, so thee existing power weapons are fine.
     
  3. Ticky

    Ticky Forerunner
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    Thanks and yes it is quite small. I originally had rockets but not anymore :p I will have to test to see if it is TOO small, but yeah.
    Nice sig btw.
     
  4. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Well, I could tell this had promise when you showed me in Forge, and it looks like its only gotten better since then! The aesthetics are looking very nice, and, as I told you before, it looks like it will play very well. Can't wait to play this when you're done!
     
  5. Ticky

    Ticky Forerunner
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    Yay thanks but I'm still scared that it is too small...only testing will tell. One thing I think I am glad I changed is the Rockets were replaced with GL. I added some more rooms and such as well since the last time you saw it.
     
    #5 Ticky, Feb 15, 2011
    Last edited: Feb 15, 2011
  6. AnthraXe187

    AnthraXe187 Guest

    Yo man, how come you havn't showed me this before? Jk, this looks really nice. And what happened to the first attempt at a competitive map :p. This does look really nice from the pictures but for me it's just a tad too narrow. I know you really can't change that now but it might be bigger than I think it is right now. Also, bottom mid and the lift look gorgeous! At first it looked a little standard but taking a closer look, it looked a lot better. Can't wait to play, maybe one of the few comprehended I'll play.
     
  7. Ticky

    Ticky Forerunner
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    Haha well idk I have been working on it for a while, right after I released Clutch V2, and yeah Clutch was my first attempt technically, but this map I actually took my time and made everything perfectly coordinated. But yeah it might be in the testers guild soon enough.
     

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