I'm having issues with the infection spawns. It seems like there is no way to set an initial spawn for zombies only. It only says "Infection:include" and "infection:exclude". Does anyone know what that means or how to set initial spawns for zombies?
Zombies = Attacking Team (Blue) Humans = Defending Team (Red) At least that's how it's been traditionally.
I keep running into problems with my infection minigame. On one side of the map I have a bunch of Initial Spawns and a few Respawn Points for the Red/Defender Team (survivors), and on the other side of the map I have a bunch of Initial Spawns and a bunch of Respawn Points for the Blue/Attacker Team (infected). The problem that I'm having is that some infected will spawn with the survivors in round 2 and round 3 (never a problem in round 1). Anyone have an idea what may be causing this issue in later rounds? Please note that the minigame is designed for a minimum of 14 players so we usually had 14-16 players in the lobby while testing.
I believe that @Prodigious 7k is running into the same problem with BloodBowl. Might be a glitch since you are not alone. Have you tried adding more spawn points for Zombies? I could throw a bunch of suggestions your way that you could use to narrow it down, but I would first contact him and see if there are any similarities between the way you guys have the spawns set up.
As said above, Infected - blue. Survivors - red. Hope this helps. Also, does anyone know how many Infected spawns need to be in?
I looked at some other infection maps and the main difference was I had team based respawn points and they only had neutral respawn points. Hopefully that's it.