Infection Spawns

Discussion in 'Halo and Forge Discussion' started by AoMUnknownV2, May 13, 2016.

  1. AoMUnknownV2

    AoMUnknownV2 Ancient
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    I'm having issues with the infection spawns. It seems like there is no way to set an initial spawn for zombies only. It only says "Infection:include" and "infection:exclude". Does anyone know what that means or how to set initial spawns for zombies?
     
  2. TruncateComb6

    TruncateComb6 Legendary

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    Zombies = Attacking Team (Blue)

    Humans = Defending Team (Red)

    At least that's how it's been traditionally.
     
    PharmaGangsta1 and AoMUnknownV2 like this.
  3. TurbTastic

    TurbTastic Forerunner
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    I keep running into problems with my infection minigame. On one side of the map I have a bunch of Initial Spawns and a few Respawn Points for the Red/Defender Team (survivors), and on the other side of the map I have a bunch of Initial Spawns and a bunch of Respawn Points for the Blue/Attacker Team (infected). The problem that I'm having is that some infected will spawn with the survivors in round 2 and round 3 (never a problem in round 1). Anyone have an idea what may be causing this issue in later rounds?

    Please note that the minigame is designed for a minimum of 14 players so we usually had 14-16 players in the lobby while testing.
     
  4. RPAL

    RPAL Ancient
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    I believe that @Prodigious 7k is running into the same problem with BloodBowl. Might be a glitch since you are not alone. Have you tried adding more spawn points for Zombies? I could throw a bunch of suggestions your way that you could use to narrow it down, but I would first contact him and see if there are any similarities between the way you guys have the spawns set up.
     
  5. ProFessor436

    ProFessor436 Legendary

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    As said above, Infected - blue. Survivors - red. Hope this helps. Also, does anyone know how many Infected spawns need to be in?
     
  6. TurbTastic

    TurbTastic Forerunner
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    I looked at some other infection maps and the main difference was I had team based respawn points and they only had neutral respawn points. Hopefully that's it.
     

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