Whilst Im working on my new 1v1 (depending on if I think it's playable or not), I was thinking of making an Infection map alongside this. I've got a few ideas, anyone think these are good ideas? Spaceship crash site journey, the humans have to leave the wreckage of their ship and make their way to an old military base/camp. Spaceship crash site survival, the humans have to leave the wreckage and defend the crash site. Village defence, the humans have to hold a small fort against the zombies. Abandoned hut, the humans have to leave a lander and defend a hut and the surrounding area. Note, I don't have the anniversary map pack, so the infection maps would have to be made in ForgeWorld. I have to admit, I came up with the crash site idea from this old indie game I played on once. Which was when you had to defend a crashed ship against a huge horde of creatures and, you guessed it, zombies. So that's where the idea came from. Are these good ideas? Feel free to put down your own suggestion.
Skyscraper office building. Zombie apocalypse. There is a chopper waiting on top of the building, willing to wait for you for 4 minutes. The elevator shafts are flooded with zombies so you have to make your way up the stairwells. Each floor has a teleporter that spawns zombies in the elevator shaft. Still can't figure out the ending though. I don't think there's a way to fly all those survivors out in just one falcon.
You sure you want to do this in Reach? Since halo 4 is so close. I shouldnt ask, here are some ideas. Just dont do an Urban / City map, so many have been done already. You should do something original, to put Reach to a good ending. My idea : An chemical facility, build in the canyon, near the beach. You start at an holdout with an beacon, marking that area as evacuated. The people have alread left, and the only way to draw the attention is to blow up that facility sky high. You will travel the few hundred meters through the canyon, and enter the facility (This facility is as wide as the canyon at its narrowest point) Together you will scavenge the weapons that have been left behind, and hold out. There is one problem though, this planet is about to get glassed, the time is really running out. Gather the explosives, hiden deep in the facility and bring them to the core. Hold out, till it blows, and hope for an rescue. Use this as an fortress till the rescueers arrive, and help each other to reach weaponary and different areas. Good luck, you will need it, badly.
Why would you be trying to do anything if your planet was about to be glassed? Why not just run as freaking fast as you can? I had this idea for an infection map based on constant movement (Humans have nice health and can move faster than zombies, but have weak weapons). Seems to me that running like hell is a good creator of fear. I also thought about creating a gametype in which zombies can pick up dead humans' weapons, forcing humans to stay together + pick up each others' weapons. It would force a small weapon variety, though.
Infection Idea Final: UNSC Reckeoning of Darkness: Pod 13 I finally desided to go completly orginal and go for one of the spaceship ideas. I will hopefully be able to make a start, though I will proberly be spending a lot of time studying for college so it may take time. Anyways, here's what it's based off. Now, the back story of this map is when a UNSC warship called the Reckeoning of Darkness (RoD) crash lands on an unknown planet populated by hostile parasites, before it crashes, it manages to launch a few escape pods, you are one of the few survivors of the Pod 13, and you are soon the target of the creatures, they say 13 is an unlucky number, prove them wrong. This is expected to be a journey map, in which you flee the near destroyed pod 13 and try to escape the creatures. There are a few weapons around the crash site, but will be low on ammo, so you have to work together or die alone. I got the idea for the name because one, the name UNSC RoD just sounds damn evil, and because the number 13 being unlucky, (think Friday the 13th). 2 Questions though, should I try to make this through multiple acts or make the one map? And the second is whenever or not I should make it now or wait until H4. EDIT: Either way, I would co forge this, but my mic is nearly in pieces and hardly works anymore, and I won't be getting a new one until H4.
The story seems a bit convoluted to me. I would wait until H4 - there's no real time to forge something big for Reach... As for your mic being in pieces, agreed. It was spewing interference during our TG test the other day with Auburn...
Good point, maybe make a test version for H4,as a warm up. It will look damn awesome in flood mode. Only problem is The new forge maps will be a bit small in my opinion. I could still hear you two through the mic, just couldn't talk through it without setting off a ton of static. EDIT: What's wrong with the story anyway, just curious?