So my gametype and map are compatible, that is not my problem. My problem is that when there is 1 infected player, and more than one human, the game does not end when the infected player dies. The rules are set to one life and I have checked every possibility in the rules. My guess is that there is something wrong with my map rather than my gametype. The game also does not end when the infected player commits suicide. Any help would be greatly appreciated.
to my understanding, Infection games do not end when the infected is killed, it is ended when all the un-infected players are killed (last man standing is killed)
Yeah, i'm pretty sure you can't create an infection gametype where the infected only have one life. It'd be pretty boring as the infected are usually cannon fodder. Can't you implement a timelimit if you really want the humans to survive? or possibly have a destination to reach?