OUTPOST BRAVO "2" Here is a quick peek of my upcoming bunker map "outpost bravo 2" it is a large bunker map set on the lower half of sandbox. every room has 2 ways at least to enter in, (camping prevention) ANYONE! can rate or criticise this map because its not done yet, i need to see what can be improved. and now for the pics. this is where the humans spawn, they get pushed out, (no camping) and there is a wall half to get in on the left. Brief overview of the map, with all 3 parts of the base. the side base with cover inside and a mongoose to getaway. Main base with the defended walkway to frontbase and sidewalk to sidebase. The first set of map scenery. (zombies spawn in the crypt tunnel and will shoot out by cannon men and grav lifts) Like so.... The other side of front base with the under room, main door visible. Thats all so far, tell me what needs improvement. Heres a link to the BETA map.-----> OUTPOST BRAVO 2
very unique map. i really like the anti-camping thing you did and the 3 bases. each bases looks somewhat balanced and extremely clean. also, i think you are the first person to use the crypt tunnel to affect in an infection map. i don't have many suggestions to improve on, just perhaps an isolated sniper tower type base w/ little steps leading up the the top. i guess the steps would go in a spiral effect. if you seem confused, i can always draw a lil pic if you consider it but don't know what i really mean.
Looks pretty cool. I like how the base looks and it is extremely clean. I like how you made the cannon man shoot you through the crypt to the normal level. I think you should make less open around the base though.
You do not know how annoying it is to see pics in forge. Especially on sandbox. Everyone hates the grid. I jut can't concentrate on the map. Only the grid. >.<