Indifference By iiHeCtic Hey Forgehub. I am here today to release my newest forging creation. I call it Indifference. It is an assymetric map on foundry. (I know its foundry. Ill move on to a sandbox map soon). It Supports the gametypes Slayer, Team Slayer, Assult, Nuetal bomb, MultiFlag CTF, Team Oddball, Oddball, KOTH, and Team KOTH. The size fits 4-6. More then 6 is overcrowded and 1v1s are just ok. 3v3 is definately the best number. So with out further adu, The technical stuff. Video Rnthrough Weapons: Br x4, 2 clips Needler x1, 1 clip Spiker x2, 1 clip Sniper x1, 1 clip Mauler x1, 1 clip Smg x1, 2 clips i believe Assult Rifle x?(2-4), 2 clips Carbine x2, 2 clips Plasma Rifle x2, 1 clip Frag x4 Plasma x5 Active Camo x1, 1 min respawn Regen x1, 45 second respawn(i think) Alright now it is picture time! "Overview" As best as i could do to actually show you the map. This is the open middle area. [/URL] A view of the Attacker's base [/URL] Attacker's Flag hut [/URL] Attackers lobby going towards side Area [/URL] A view of midbridge and camo spawn [/URL] Defenders corner and side area [/URL] Snipe tower overlooking open mid [/URL] Defenders base. Notice flag capture point. [/URL] Action shots: Open mid King choas [/URL] Maybe they won't notice me! [/URL] Bawesome, if you are watching this, that's you being stuck, by me. [/URL] NINJA! [/URL] Some of the only sniper kills I got [/URL] More Hill! [/URL] Peekaboo Son! [/URL] Alright that's it for now. Please comment and rate. Posative feedback would be great. Tell me what you think! Download Indifference 3v3 Bomb 3v3 Flag Thanks again.
wow, it looks insane! I love the flag capture and spawn pionts in that picture they look really kool, anyways onto the map. It looks neatly forged and well forged i might add, superb interlocking 5/5 from me
Why thank you . If you give it a dl let me know what you think of gameplay. Thanks alot for the feedback. Always good to know what other people think.
You as a forger are improving tremendously. Honestly, I did not like Pipeworks very much but this looks like a great step forward. I love asymmetric maps, they play so uniquely. Very superb forging and I like the flag capture point. Does it work consistently though?
Very nice geomerging and interlocking, you got my download But one piece of advice put an overview shot in there because I liked each picture but I couldn't tell how they all pieced together very well. 5/5
Why thank you ace. What didn't you like about pipeworks. Yes the flags work fine but you have to jump a little to cap it. Works every time though. Let me know what you think of gameplay if you get a chance to play it. EDIT: Ok i will work on an overview
Holly ****! this is tite! man i like the map it has a lot of architecture with in it you just keep making new stuff every map i love your work. keep up the good work. 4.5/5 there seens to be a few open areas, but that is just from what i can see.
Thanks for all the feedback guys. Hope you enjoy playing on it. I certainly did. Let me know if you have suggestions for things to fix for a v2. Keep the comments coming.
Thanks, Im glad you like it but please try to keep the spamming to a minimum. It looks like you are relativly new here so im not gonna get on you to hard about it but its a no no. Im glad everyone likes it. Seems to be a hit.
Wow, dude that looks really good. Nice, neat interlocking and i'm really diggin the capture point behind the fence box. I don't think ive seen that before. 4.5/5 only thing i didn't agree with was that the double wall interlocked into the double open box wasn't geomerged into the ground... might be kinda bumby but i guess i don't know since i haven't played it. maybe ill get back to ya.
this looks really good and i like the fact that ur bringing foundry back with me. but the map does look a little unclean maybe u could fix that but anyways this is really good.
Thanks for all the feedback. Has anyone played it yet because i was wondering what people thought of gameplay. Also, someone said it looked unclean. What aspects? I will work on fixing this for a v2. Thanks alot!
I had a lot of fun pay testing this map, especially during King of the Hill. There were a few spawn issues(spawning outside the map) and bomb and flag spawn glitches that I'm sure you've cleared up. Other than that it is a really tight smaller map great for team games or FFA. The movement around the map flows easily and the hill placements are perfect.
Thanks maki. glad you enjoyed it. Can't wait to do the collab with you! To bad I am a fail at sandbox forging at this point. I just haven't done like anything there yet.
Figuring out how the game is gonna play and weapon placement and things are very hard to do. I am only really proud of my race that i made because every versus map i make doesn't play well at all. I think you did an amazing job on this map and it shows me that i have still got stuff to learn. happy forging
Thanks for teh feedback. To answer whoever had the problem with the double wall on teh last page, it is geo-ed and isn't bumpy. I can see how the pic can be decieving though. Just thought i would clear things up. Just added the map to the data base to! woohoo
looks good! Seeing as everyone else said you improved, im going to say.... you improved! There is a couple places some cleaner merging and **** would make alot better. But for the most part, i looks pretty good. I like the last map shot for some reason, it looks pretty cool. the hallway that is. Good job. Hope to see more of your work soon. 3.5/5
OK huntar thanks. do you mind pointing out where improvements could be made. what stuff had you meant when you said merging could be improved? Im just trying to figure out what stuff i need to fix
*Review* I did say im not taing any review applicationsbut i may consider it. I may look at yours first...