oh yeah, that reminds me. I played this last night and it was awesome, but too dark in some spots, forgot to tell ya but it looks like you figured it out
Thanks! Yes, that's a great idea but CAD is also capable of 3D models as well. I feel like that's a little much for me when not actually fabricating an entire map for something else.
there is a small? issue with red v blue on this map, but I'm not sure if yo ucan't do anything about it without changing your asthetics too much. The blue holograms perched around the ledges is very easy to confuse with blue players who have their armor hitting the light. So, Red may have some disadvantage... it tripped me up a few times in just a couple matches, but I also suck, so.... IDK if there are ways of toning down the bright blue of those, by maybe putting a red boundary around it, or something? Maybe it doesn't really matter...
No problem! I'm glad you brought it to my attention. I consider what everyone says but I definitely like to get averages and majority concerns going most of the time before it merits a change for me. Then again, we're talking about very simple holo designs so I do have something in mind for red side, should it become a recurring issue. Thanks again for the heads up!