implementation

Discussion in 'Reach Competitive Maps' started by t507 771t5, Feb 1, 2011.

  1. t507 771t5

    t507 771t5 Ancient

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    this top secret U.N.S.C. research facility's findings can be helpful, yet also deadly...

    [​IMG]

    When i started working on implementation I had no clue what i was going for. I knew i was going to make an asymmetric map, and i knew i had to find a unique piece of land to work with, because that's how I make maps. As soon as i decided on the island, well at least half of it a plan was born in my head. cover by rocks and trees on the attacker's side, and a large intricate base on the attackers side with multiple paths inside. I started with a small custom made forerunner base on the attackers side. Then, I went to work on the defender's side. As i was building what was intended to be a forerunner base, my brother walked in and asked if he could help. he's my biggest critic and also the best forger i know personally besides myself. He said the map was great, it was just the attackers base looked too human, so i scraped the defenders base. added an effect, and after some minor adjustments, created what you see now, a dynamic human map.

    -small boathouse-[​IMG]

    -defender's side overview-[​IMG]

    -attacker's side overview(sorry about the red at the bottom i don't know what happened there)-[​IMG]

    -defender's base A-[​IMG]

    -defender's base B-[​IMG]

    -defender's base C-[​IMG]

    -Base C top floor-[​IMG]

    -Base C bottom floor[​IMG]

    -attacker's spawn-[​IMG]

    -attacker's side-[​IMG]

    -special thanks to seventhMAXKILLA my brother and best forging partner
     
    #1 t507 771t5, Feb 1, 2011
    Last edited: Feb 1, 2011

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