Hello, this is a more recent map I've been working on, and since I havent done an MLG style map in a while, and being a fan of competitive gaming, Ive decided to make one. This is Imperial.. A REDvBLUE 1-way symmetrical map with plenty of height variation and depth throughout the map. Each area(s) the map has to offer has a unique feel and perspective on gameplay. So far I've only set up CTF and standard team slayer/slayer FFA, but thanks to some help from my friends X2SORA and Frenchys, Ive come this far with it, and they've shown some creative ideas to benefit gameplay. Yes it has 2 Assault Rifles and 2 plasma rifles on it. So what, you wanna fight about it. Jetpack not recommended. Kill boundaries (other than the one in the death pit) are not placed. Anyways as for weapon layout: Grenade launcher- bottom mid (Bottom green). 1x Overshield- top mid (Top green). Sniper Rifle- (outer green). Rockets- (top gold) Video ______________________________________ MLG Imperial: Map Walkthrough - YouTube Here are the pics: ______________________________________ Spoiler
That is a fantastic looking map, a great note to end on for Halo Reach. I don't think I've seen bunker boxes used like that before, and I like it; props to you. I'm curious how your map would translate into Halo 4. "nudge nudge, wink wink"
Honestly I have never seen the bunker's used like that except for in like, asylum. You never cease to amaze Robo
Looks really nice. Object use is clean. Looking forward to this in Halo 4. In terms of callouts, do you have any trouble with green being large?