Does anyone know if velocity or force determines impact damage of an object hitting a spartan? What is the max Velocity or Force that can be used without injuring a spartan. I am at work now so if someone wants to test this for me before I get home to test it myself it would be greatly appreciated. If Velocity determines impact damage: I really hope velocity is the only factor Velocity = Displacement(WU)/Time(s) If force determines impact damage: Acceleration = Velocity/TIme Mass = Volume*Density Force = Mass*Acceleration
I've been wondering about some of the physics too. Sometimes in Warzone I see vehicles on top of Spartans, but it's like the player is just a pole so the vehicle is stuck up high for a moment. It wouldn't surprise me if mass was involved for damage or knockback. It doesn't seem like it goes as far as calculating force, but maybe momentum is used? Or maybe force is used since objects need to tilt or have one side fall when the other side is propped up. Do you think density is used for objects? So the mass would be calculated from the geometry? That way objects could be heavier on one side & rotation would be calculated around the center of mass... Bust out the ol' physics textbook and look up moment of inertia! I was thinking we could test the mass of objects by having a Spartan Charge knock them off a ledge and measure where they hit on a platform below... or something like that. Maybe scripting one big phased object to hit them from below and measuring how far up they go would work better. I guess scripting various objects to smash Spartans at known speeds could help understand the impact damage.