Illuminaded v2.0

Discussion in 'Reach Competitive Maps' started by Zeeb, Sep 24, 2011.

  1. timmypanic

    timmypanic Forerunner
    Senior Member

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    This looks awesome, I really like all the aesthetics, many forgers make aesthetics out of different things, the creations you have made really stand out and great that they work in game (as many use spawns and things that are bad for framerate.
    The spiral block feature is really something special and something not many would forge as it uses so many blocks , but in this natural forge it really adds some depth and class to this forge, Great work and I look forward to taking a closer look
     
  2. Landderp

    Landderp Forerunner
    Senior Member

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    Wow, Zeeb is still having people issues in here. Aside from that i think this is still a really well done map, It looks good and, from experience plays well too. Zeeb if you add anything and need it tested ring me up on XBL GT: Lannders and ill be happy to have some games. Peace
     
  3. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Alright, that's ****ing enough spam. I have never seen a map bumped by more spam than this one. Bumps, spam, and insults; that's practically all this thread is, aside from Hulter's advice, which you, Zeeb, are ignorantly disregarding. Not only that, but you take every ounce of good feedback given to you and take it as an insult to yourself.
    Let's find a few examples:






    Now I can see that some of the issues are getting resolved, which is good. You ought not to be insulting people so frequently when their intentions are nothing but good. I'm hoping the issues are largely resolved, but heed this warning:

    Any inflammatory, useless, or irrelevant post will be infracted from this point onward, if they have not been already.
     
  4. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Actually, Zeeb submitted the latest version to the map to the TG. He was very thankful for the feedback I gave him, and wanted very much to know how to improve his map. Also, when testing, I found most of the claims made in this thread against the map to be more or less bullshit. Indeed this has gone on long enough, but I am absolutely siding with Zeeb on this one. Where I do agree with Kuroda, is in the fact that this argument needs to end.

    Zeeb, I look forward to seeing you post the latest version, which I'll gladly download. This map has lots of interesting features, mostly in the aesthetic department, that combine with the simple layout to make a fun, refreshing experience.
     
  5. firedune

    firedune Forerunner
    Senior Member

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    DL'd, and i must sy, that this is one hell of a 3v3 2-flag map. Great choke points, a good amount of scenery divesity, and a great layout make this a great casual 2-flag map. My favorite aspect of the map is it's semi-symetrical-ness... great job!
     

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