Igneous 'WIP'

Discussion in 'Halo and Forge Discussion' started by Max Extra, Jan 23, 2016.

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  1. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    I've been working up a map on my stream the last week and it is to the point for testing and some additional tweaks here and there so I wanted to get it out here for you all to try and help out a bit.
    Igneous:
    Igneous.png
    Theme:
    The idea behind Is that it is a thermal power plant left behind by the Forerunners that is still in operation today. The facility sits atop a volcano and pumps lava out and converts it to power that is stored in fusion coils that can be found throughout the map.

    Play style:
    Igneous is a symmetrical map split between the bases with most of the power weapons exposed in the center of the map and the power positions on the outsides. The idea is to move forward to gain control of the power weapons and then fall back to gain control of the map. The map also has a unique feature that will be discussed below that helps to play on power weapon control and dynamically change the way the map is played.

    Bases:
    Red base and Blue base are identical and are inset in to the ground feature a lift and teleporter to leave the base besides the obvious drop ins and doors to leave. Both bases have a team specific door to allow access to the volcanic bridge separating the bases.
    Red Base.png Blue Base.png

    The lift safely lifts you up behind the bases glass wall. On the opposite side of the glass is a slide down in to the base.

    The teleporters are found at the end of the hall of each base and are a chroma wall of the teams color. They are one way only leading from the base to the back of the neutral base.
    Red lift and Teleporter.png
    The Neutral base houses a nest, scattershot, and lifts to the top catwalk that leads to the sniper rifle and light rifle. This position is the major power point on the map. The top of the tower is flanked by two tunnel routes from each grassy knoll that also house the receiving teleporters.
    Neutral Base(orangeLift).png Blue yard.png


    Unique Feature:
    The center structure has both the sniper(top floor) and rockets(mid floor). At first glance it appears that the sniper is glitched in to the cylinder, but its not. The sniper rifle can be access by shooting out the fusion coil below the cylinder in the light. When shot out the cylinder will fall and seal away the rocket launcher and expose the sniper rifle redirecting the flow upwards. This cylinder will remain there for 3 minutes and then will rise up again to cover the sniper around the time it spawns.
    I added this feature to Igneous to allow for even more focus on weapon control. This element can be used by teams who are being wrecked by a rocket launcher so they have the option to seal it away but expose the sniper.
    Rocket and Sniper.png

    How to get the map:
    The map is up for down load on my "fileshare". My gamer tag is Max Extra and the map is Igneous, so either add me on xbox or follow the link below and do it anyways. Please let me know what you think.

    Link: http://www.forgehub.com/maps/igneous.1390/


     
    Xandrith likes this.
  2. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I don't have anything to say about the design since I haven't downloaded or tested it, but I like what you've done with the orange glass and lights. I've been doing something really similar on a map I'm working on (using a pretty similar color scheme too), and I really like how it looks.
     

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