Idea Factory

Discussion in 'Halo and Forge Discussion' started by Gravedigger5454, Jan 2, 2008.

  1. Furious D 18

    Furious D 18 Ancient
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    Here's an idea I was going to make, but the new maps came out and I got really distracted:

    Narrows Idea
    In this version of Narrows, there is a floating platform located below the apex of the mancannon launch. This platform is carefully placed so that you cannot jump to it from the bridge, or get to it through the mancannon. The only way to this platform is if a teammate or enemy goes through the opposite mancannon at the same time that you go through it on your side, and the two of you collide in mid air and both fall to the platform.

    Teams would work to control the mancannon corners, and would have to communicate to set up simultaneous launches. On each side of the map, on the ledge beneath the mancannons, there would be a two-way teleporter to the other side. This would allow teammates to travel across the map quickly so that they can launch into each other. There would be a sender teleporter node on the platform which would send you to the center of the bridge, top level (default rocket spawn).

    In CTF games, both flags would spawn on the platform. Teams would first have to get to the platform, grab the flag, and then teleport to the bridge. Once there they would have to carry the flag back to their team's mancannon corner.

    In assault games, the bomb arm spot would be on the platform. Imagine trying to set up a simultaneous launch so that you could get there and disarm the bomb. To make matters worse, the guy who just armed it teleported to the bridge and he's now throwing grenades and shooting at the platform. The fuse should be lengthened for this type of game, to allow the opposing team a chance to set up their launch.

    An interesting Territories game would have the attackers spawning at both mancannons and the defenders spawning on or below the bridge. However, that scenario might be too easy for defenders and too difficult for attackers.

    Possible problem #1: The simultaneous launch might be too difficult to set up properly. It might be frustrating and thus not fun. However, I'd imagine that once you finally get it to work right it would be pretty awesome.

    Possible problem #2: It might be too easy to "cheat" to the platform. Clever players might be able to grenade jump or "poop" jump to the platform. Or, there might not even be that "sweet spot" below the mancannon apex where the platform can be placed out of reach of jumpers from the bridge.

    I don't know if I'll ever get around to making this map. I'd hate to go to all the trouble of building it only to find that the launch is too difficult to set up. However, I thought I'd post it in this thread in case someone wanted to try it out. Also, it might just inspire an idea in someone else. Anyway, thanks for reading and I'm interested in everyone's thoughts.
     
  2. Furious D 18

    Furious D 18 Ancient
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    Yeah, yeah. No double posting. But it isn't my fault that no one else feels like sharing ideas. This is a new idea so it requires a new post.

    I'm not sure if this would work, but would it be possible to place a turret halfway through a shield wall so that the muzzle goes through but the player standing behind the turret is protected? You'd be able to see and shoot people but you would be protected. It would be an interesting feature to add to any map.

    As I stated earlier, I'd research this myself but my 360 is broken.

    EDIT: There is no "yeah, yeah." As a respected member of the board, people follow your example. Make it a good one. -Lance
     
  3. xxBRYTExx

    xxBRYTExx Ancient
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    i tried this once but the bullets wouldnt make it past the shield. like they were being stuck in the barrel. maybe it would work if you moved it out further than i did. It would make an interesting tower of power
     
  4. Gravedigger5454

    Gravedigger5454 Ancient
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    I think you could get that to work by using a floating shield door, the shield door would have to be tilted back at an angle, so it doesn't actually touch the turret, but is still in front of the player where their would be above the turret.
     

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