I need YOUR help. Let me know what you think of my map so far. (Video to watch)

Discussion in 'Halo and Forge Discussion' started by Wally12, Aug 3, 2008.

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Do you like my map so far? Give a reason for your answer, please.

  1. Yes

    1 vote(s)
    50.0%
  2. It's getting there.

    1 vote(s)
    50.0%
  3. No

    0 vote(s)
    0.0%
  1. Wally12

    Wally12 Ancient
    Senior Member

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    EDIT: Here is the completed map

    http://www.forgehub.com/forum/competitive-maps/27774-sector-7-a.html

    ---------------------------------------

    So, basically I started off a while back making this map. This little kid who was my friend's younger sister was playing, and for whatever reason she deleted stuff without me knowing while I was saving. This was a money glitched map, and there was no way to fix it because I wasn't exactly sure what had been deleted. Anyway, I rebuilt what I had later on, and now I am continuing on with the map, and will eventually put it on ForgeHub when it's done. However, I kind of have a mental block right now and am not really sure of what I should build (It definitely needs more stuff on the map.). Also, I just wanted to know what you guys think of my map so far. Any suggestions or comments would be greatly appreciated. Thank you!

    GameVee.com | Halo 3 Video | Video | My Incomplete Foundry Forge Map

    or

    YouTube - My Incomplete Halo 3 Forge Map
     
    #1 Wally12, Aug 3, 2008
    Last edited: Aug 8, 2011
    redearth likes this.
  2. redearth

    redearth Ancient
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    Wow. It looks really nice. Ok.
    1. Remove the shield door, or put another entrace to the room than the teleporter. Campalooza.
    2. Maybe make it one firebomb, because it looks too powerful.
    3. I love the custom powerup. I never see those used. But it looks like there are too many power weapons there.
    Overall 4/5 so far, looks amazing. And I love four way tunnels.
     
  3. Wally12

    Wally12 Ancient
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    Okay, thanks so much for your input. That really helps a lot. So far, I have a Shotgun (on the mini base thing), a Sniper (in the house tower), a Sword (in the intersection thing), an SMG and a Spiker (in the house basement), two flame grenades and two plasma grenades actually on the map.
     
  4. PingPongLegend

    PingPongLegend Ancient
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    i think you should get rid of the turret and make maybe 2 mini bases on the sides. Turrets=infinite ammo and camping. If you think your map really needs a turret, you can always make it facing a wall so it has to be ripped off to be useful. that limits ammo and makes for more even game play. the mini bases could be like a 2 level little thing about the size of a double box, made out of walls. so far so good though!
     
  5. Wally12

    Wally12 Ancient
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    Okay, that sounds like a good idea. I see what you mean about the turret. Thanks for your input!

    Alright, sounds good to me.
     
    #5 Wally12, Aug 3, 2008
    Last edited: Aug 3, 2008
  6. redearth

    redearth Ancient
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    I'd keep the camo underneath, and move the Sniper there where the sword is. Just get rid of the sword. It's sounding a bit too much like the pit.
     
  7. yapperface

    yapperface Ancient
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    I would have to say, I hope you intend to fill in the empty space.

    Obviously, it's incomplete, I would guess that you would.
     
  8. Wally12

    Wally12 Ancient
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    Yes, I am going to. Other than that, what do you think of the map so far?
     
  9. Jpec07

    Jpec07 Ancient
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    Not bad. Obviously incomplete, but it looks very promising.

    Okay, so here's some weapon-placement tips: keep the weapons away from their points of prime use. The shotgun can stay put, but the sword and sniper should probably be switched to optimize gameplay (though it's your call, I think it would be fine, especially since the sword's at an intersection of four tunnels). And I do hope that the SMG and Spiker aren't right next to each other, because that's the fastest-killing duals combo in the game (unless you're really good with pistols and headshots). Swap the Incindiary Grenades out for Frags and it should be good.

    Oh, and as for the turret thing, it really depends what you're going for. If you make a significant portion of the map outside of the turret's range of fire, then there's no problem keeping it there on the top of that tower. In other words, you can leave the turret there, just cut its power down by making the tunnel system more in-depth.
     

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