I have (mostly) fixed Infection

Discussion in 'Halo and Forge Discussion' started by DeadlyHeretic, Oct 10, 2010.

  1. DeadlyHeretic

    DeadlyHeretic Ancient
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    First of all please note that this is not necessarily about forging, but more to let you know that certain gametype elements have been fixed that may allow for new maps!
    Note that I realize that one of these solutions is already known (the first one) by the people on forgehub, however I have not seen a way to fix the second one here.



    The title sums up the point of this thread. I have fixed 2 of the most hated issues about the infection gametype in Reach! These are:

    1: The round not ending when the zombie dies with one life.
    and 2: No Alpha Zombie Traits.

    Now this is not a perfect fix. However, it should allow you to recreate many of your favorite gametypes. Note that the ability to fix teh second problem requires a fix for the first problem as well, SO READ BOTH!

    1: Place the starting point for the humans to red, and the starting points for the zombies to blue. Yes, this makes the zombies the humans and vice versa, however it also means that when the "zombies" die, they actually switch over to the "humans" team. When everyone is on one team, the round ends as normal!

    2: If you have it set so that the first solution is active,if you use the Last Man Standing traits (if you are starting with one "zombie") you can act as if he is the alpha "zombie"! Yes, he can't infect people, but for games like certain variants of Fat Kid I remember this is not an issue.


    I am now open to any criticism and/or questions you have.


    *Note that this was copied from my post on Bungie.net here
     

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