Absolutely. Im not suggesting that he shouldnt learn from others, just that he shouldnt set unrealistic standardards for himself. For me, my goal has always been progression. Sometimes your next creation isnt as good as your last. But, if every one shows some sort of progression, then its not a waste of time.
I just felt like I failed because I lost. Kinda overreacted. But, it WAS my last chance to get Xbox funds. Also what map sketch is that on your profile looks pretty neat
Winning a FH contest means nothing. You sound young because if you have a job, you can but an xbox in a few weeks. I left the console war as soonas i bought a ps4 and an xbox and im sure you can afford one eventually. But dont rate your success based on contests. You either win or you learn.
A lot of great points in this thread, all I'd add is how helpful I found it to work with other people who were also learning about level design. I spent about 2 years forging before discovering the forge community. Soon as I started playing customs and worked on stuff with other forgers, I improved at a stupidly fast rate compared to before, and had a lot more fun. There is no denying how frustrating it is to lose a contest when you are passionate about it, but as pointed out in this thread, it shouldn't be taken personally since contests are rarely a true measure of quality.
You should know, your map was one of the ones I found most impressive in the contest. But, if you don't mind my asking, why did you call it Icarus?
First, I must say, seeing forgehubbers support one another in this thread after years of brutalizing one another is quite refreshing. Second, I concur with everyone's above statements. Goat put it very well: "If other people don't like your creations, then to hell with them." In my primordial soup beginnings of forge in Halo 3, I aimed at trying to make stuff that other people would enjoy. It's natural to want to impress people... They generally weren't impressed by what I tried making. I've never won a contest here and it took me creating 30 maps before I even made it on Forgehub's Community Favorites. Why did I forge so much? Because practice makes perfect. It took me a long time to learn that if you practice creating things primarily for your own enjoyment, and you find a creative outlet you're comfortable in, people will naturally enjoy it. @I MetaBreaker I I too am burnt out from forging in Halo 5. Breaks are useful in exploring other avenues, but I do hope you come back for Halo 6, because it's always great seeing familiar faces that bring unique forge creations to the site. Whether you realize or not, but almost every map that's submitted here gives others some sort of inspiration. Forge also isn't just for people hoping to get into game design, its a place you can get your creative juices flowing to help channel it into other forms of creative outlets within your life. I'm a scientist and engineer and I believe forge allows me to think in new abstract ways during my actual job. Good luck wherever your goals take you bud.
Thanks. I feel a lot better now. I'll see if I get another Xbox when Halo 6 comes around. Good luck with your future projects!
I was wondering where you'd gone - how did I miss this thread?? Get outta here JP. I have such a ****ing rant lined up for Peterson. I saw him talk this week in Newport, what a jumbled individual. I sometimes regret recommending him as an intellectual figurehead. His philosophical foundation is like petroleum jelly. And he's a leftist enabler. And one more thing that I can't post publicly. I know what you mean though. You were so excited to be working on that stuff with me. You were having a blast playing around and building things, learning the ropes, developing an understanding for the engine and getting better as far as I could tell. I have 10 years of forging experience and there is still a ton that I don't know, or cannot apply with any immediacy or intentionality largely because I did not have an appreciation for the underlying mechanics and implicit virtues of the game. It's like a language, where if you don't know the alphabet you'll be pretty hard-pressed to do etymological surveys, let alone write a short story. @Goat put it quite well - you're a creator, create - but I'll add this: do it on your terms, and have the humility to accept that your failure to please others whose values aren't fixed or grounded in any kind of understanding of the medium is not your failure at all. Of course, maybe you don't have a foundation yourself - and if you're only trying to please others, you can't, by definition - which is why listening, learning, re-assessing and re-integrating your designs is so important. Read The Fountainhead, if anything. It's a quick one.