Hyperkinesia

Discussion in 'Halo 3 Competitive Maps' started by Hoff, Jul 4, 2008.

  1. Hoff

    Hoff Ancient
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    Hmmm, that's never happened to me. I wouldn't think so.
     
  2. Bretonfish09

    Bretonfish09 Ancient
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    I LOVED Boarding Action! Me and my friends would play a game called Manhunt on it where everyone's invis and has snipers. It had that "only score for killing designated target" thing. Designated target had a waypoint over their head. SUPAH FUN
     
  3. Metallic Snake

    Metallic Snake Ancient
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    this DOES remiind me of boarding action. very nice my friend, very nice.
     
  4. Hoff

    Hoff Ancient
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    Thanks, I'm glad you guys like it.
     
  5. Blue Pariot

    Blue Pariot Ancient
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    I forgot what boarding action looked like but when I saw this I instantly remembered. Its like a mini remake of it. Great job! 5/5 and a DL from me. Btw only one man cannon can get pretty hectic.
     
  6. Hoff

    Hoff Ancient
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    Thanks. But I don't quite understand what your saying about the man cannons.
     
  7. Blue Pariot

    Blue Pariot Ancient
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    I meant that when playing ctf it gets really crazy when someone gets the flag and tries to go off the man cannon but theres 3 people waiting for him and then ppl from the other side have to come rescue him and all that epic stuff happens. Dont get me wrong I love this map but the man cannons get crowded and it causes lots of chaos. I mean that in a good way though. I just played 6v6 ctf w/ rockets on this map just for fun and ppl were getting up to 30+kills per round. It ended w/ a 1-1 tie.
     
  8. xSharpshooter94

    xSharpshooter94 Ancient
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    looks really fun and one thing that i think this would work is maybe you can interlock the bridge into the mancannon so it is an invisible lift
     
  9. Aranore

    Aranore Ancient
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    I LOVE halo maps. they were unique and set floors for all that has been great in halo 3.

    i was actually going to work on a boarding action map when i got home and never thought to use the area above blackout. IF i get going do you wanna help out to? got some ideas that will blow the top off the map once its completed lol

    well done man. I congratulate you on this map. if only blackout had the resources of foundry, then this truly could become boarding action.
    10/10. as a first attempt to this type of map.
     
  10. Hoff

    Hoff Ancient
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    I was actually just thinking this. Look for it in V2.
     
  11. IPokeNinjas

    IPokeNinjas Ancient
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    For a map that didnt use the unlimited money glitch it is very good , but whats wrong is because of that you couldnt put any more detail. It a great map i must admit but with those extra materials you could have so much potential , 4/5 so far but if you decide to make a v2 i suggest you use the glitch so you can use doors and such for added cover and more playability.
     
  12. kingkai93

    kingkai93 Ancient
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    this map is really really good, thanks for making it.
     
  13. Techne

    Techne Ancient
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    Dude, boarding action ftw.
     
  14. Hoff

    Hoff Ancient
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    That would force me to re-do the map. Which I don't want to do, but it would bring the map to its full potential.

    I'll think about it.
     
  15. PhantomsMortars

    PhantomsMortars Ancient
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    looks good ill dl to try it out 5/5
     
  16. Cryptokid

    Cryptokid Ancient
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    This kind of reminds me of boarding action which is just one of the many reasons that I like this. Nice Job
     
  17. BIGGnelson

    BIGGnelson Ancient
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    this is very original and i think someone will take your idea and possible create a more open one with more space if some really good map comes out of this we thank you very much for starting it all

    you basically just gave birth to a whole new breed of maps
     
  18. stin10

    stin10 Ancient
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    wow, you should be ashamed, halo 1 didn't have xbl
     
  19. Mr. Moustache

    Mr. Moustache Ancient
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    Great BA inspired map. It's very eerie looking, and may I ask how you got those structures out there?
     
  20. Hoff

    Hoff Ancient
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    Fly until you hit the invisible barrier, and then spawn a receiver/two way node, and it should spawn outside the map. Then save and quit.
     

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