• GamerTag: Pwn Jones • Map: Outpost (H2 Sanctuary Remake) • Gametype: Classic Map Test 1.1 • Player Count: 4v4 • Heres my ForgeHub Submission for notes on the map
Gamertag: GrayishPoppy210 Map: dreg heap Gametypes: slayer (others may be added soon) Player count: 4v4 What I'm looking for: just general feedback. This is the map's first test. Link: https://www.halowaypoint.com/en-gb/...Poppy210_ac24a74e-d79e-4425-8de6-81fea5eb7514 P.s. Still waiting for Venus feedback hopefully you can get some btb tests going soon.
Mapname: StormVeil Gamertag: Mr Deliciousman Playercount:4v4 Game type: slayer and strongholds Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: I would like to see how people feel about the art and to see if both sides are balanced. Also, if the pathing creates interesting gameplay.
For either iforge experience or corny customs. (Both would be nice) Gamertag: GrayishPoppy210 Map: dreg heap Gametypes: slayer (others may be added soon) Player count: 4v4 What I'm looking for: just general feedback. This is the map's first test. Link: https://www.halowaypoint.com/en-gb/...Poppy210_ac24a74e-d79e-4425-8de6-81fea5eb7514
All 50-60 hours of tests so far,this playlist will stay updated so I can set alerts for it if you would like,I've been bad about written feedback but been playing nonetheless all your guys stuff and more,most vids have maps in description w exception of three newest,enjoy and see ya soon https://www.youtube.com/playlist?list=PL7gZPT94kExyq9xU5MXK3Vrba7O8gYojY --- Double Post Merged, May 11, 2017 --- https://www.youtube.com/playlist?list=PL7gZPT94kExyq9xU5MXK3Vrba7O8gYojY
Map: icon ic 006 Gt: JA50N 0 mode: ctf, strongholds, assault Size: 4v4 Is a "wip" Edit:5-13-17 changes have been made-ready for another test ; )
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: I have made changes to improve frame rate and slightly to layout to improve the flow of gameplay. I would like to see if there are any spawn trap issues and overall if any areas are too powerful in relation to the other areas.
Gamertag: FORGE PLAY Map Name: GB Foundry 2 Gametype: Hand egg ball (4v4) Description: grifball, moving bomb spawn (golf ball) invsable targets release decoys. Raised path supports ground pound. Link to Map: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=Modified&page=1&gamertag=FORGE PLAY#ugc_halo-5-guardians_xbox-one_mapvariant_FORGE PLAY_a47c8514-4ce9-486a-9633-f2de99077785 Gametype: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=FORGE PLAY#ugc_halo-5-guardians_xbox-one_gamevariant_FORGE PLAY_c426dd02-f6c2-41f1-a20d-e82a1192657e . Need to make sure nothing in the play area impairs movement or gameplay. If the game mode needs changes. Finally, any aesthetic suggestions, or minor changes.
@Sunday Screams Gamertag: InvokingTexan. Map name: Case Zeus. Gametype: Infection. Player count: Twelve total players. Short description: Medium to large sized underground military base that has been left desolate due to a a prisoner revolt, and viral outbreak. Link to map (Halo Waypoint): https://www.halowaypoint.com/en-us/...ingTexan_9ebfffe0-a980-48ad-8fef-ffdda68053a9 Notes: What I am looking for out of the test is feedback on: spawning, line of sights, player flow, readability, balance of power positions, weapons, art, and everything else.
Mapname: WP Hallelujah Mountains Gamertag: Wardo29 Playercount: up to 10v10. Teams of 4v4 and up work best. Gametype: WP Hallelujah Mountains (Stronghold Game type) Halowaypoint Map: WP Hallelujah Mountains Halowaypoint Gametype: WP Hallelujah Mountains Description: This is a Mini-Game that uses strongholds. Players armed with gravity hammers and Spnkrs traverse floating rocks to fight for a central stronghold. Players take negligible damage and blast force/radiuses are increased for every type of attack enabling players to knock each other off the map. Notes: Would like to see how easily various people can traverse the map and how combat flows having only one "Hill". Also looking for input on weapon choice and balancing options among other small changes. ScreenShots: 1, 2, 3, 4, 5, 6, 7, 8, 9
Map name: king of the pit Creator: ImDahUnicorn player count: 4v4 gametype: extermination I'm looking for ANY feedback regarding gameplay, I constantly make new and updated versions of the map so I can't give a link to one specific but the files are called "kotp v?". The ? marks the version on the map, play the latest version on my files, here's a link to them: link
Hi, this is SacredEulogistX, or SeanScruffy on here. You guys had a go at my core "Totem" map and I'd love for you guys to have a go at my other creation, entitled "Hex" 4v4 slayer is preferred. As for testing, I'd like to get the spawning squared away, as I always strive for perfect core competition standards. Thanks again I'll see you on the next stream. https://www.halowaypoint.com/en-us/...ulogistX_d8271418-3181-4958-b116-1a5a6e90c93b
Hey dude, seems like a long time seen I've seen you. I've had a different work schedule lately and I guess we haven't been lining up...If you get a chance, would you run a map I'm working on and let me know what you think? You've seen it before... Map Name / Link: Power Tube Gametype: Muti Team Slayer (2v2v2v2) Lemme know if it's fun, and if the power ups are too much. It's one of those 'could be cool, could be stupid' kinda things.
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: So more minor changes to elevation and patching. I also patched up some holes in the map and have enhanced lighting. I would like strongholds to be tested.
Forgot to mention but strongholds has now been added on this map though the locations may move around. CTF and assault may be added in the future but the map is assymetric so I'm not sure how balanced they would be.
Map name: StormVeil Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer and strongholds. Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_991c783b-e95c-4de8-9f44-572b93109e97 Notes: So more minor changes to elevation and patching. I also patched up some holes in the map and have enhanced lighting. I would like strongholds to be tested. Additional lighting enhancements!!!!
SeanScruffy, hitting y'all with a custom game this time around, called "GANK." https://www.halowaypoint.com/en-us/...ulogistX_29803876-0e55-472f-a106-3597b4e4f63c The premise is simple: it's a game of Breakout. But with a two-shot grenade launcher replacing the pistol. And you spawn in on WARTHOGS! Choose from two arenas for the game mode, either Crow's Nest https://www.halowaypoint.com/en-us/...ulogistX_4a109a04-a596-4202-9b3e-fd45ea21d7f2 Or Gankzilla https://www.halowaypoint.com/en-us/...ulogistX_8d55c798-11d0-4a71-b2a5-e1d6879a9a79