I remember had tested it with WARH0LIC and ATN, here is the summary: PROS: It's a great theme, we enjoyed the asthetics and the basic layout is quite interesting. CONS: Kinda repetitive gameplay because spawns are unbalanced, one team constantly spawned near the rappel wall. Also, some pathways are TOO narrow, especially with a sword as power weapon. Maybe if you can spread the those walls it would be great, especially in the center of the map where it appears to be all the issues, outside ring plays nice
Special GITS testing: GamerTag: Randy 355 Map: Geist Gametype: Slayer, CTF & Strongholds Player Count: 4v4 Map Link GamerTag: Myhtic Fritz Map: Thermoptic Gametype: Slayer & Strongholds Player Count: 4v4 Map Link
The iForge Experience brought to you by HSFN and ForgeHub . Map Feedback(must have played3 times) Paladin by JA50N 0 and Whos Blaze 4v4 Core- Some of the best Forerunner designs around.Very well built and layers out.No issues great job you two Nemesis by Warholic Extermination and 4v4 core Looks killer War!Great aesthetical touches.Plays very well core ,extermination seems to end in a lot of ties.All in all tho a solid map from one of our best. Cypress by Stray Morais 4v4 Core Excellent design on the archway ,Solid layout,Wish stairs area by the back deck a little bigger,routes work great.A go to for my core games right now! Mess Hall by INFINUT 4v4 core A re-creation of The Pillar of Autumn's cafeteria and sourounding hallways is impressive in its accuracy and plays very balanced.A great time for your players Memento by Artur Bloodshot 4v4 Core Great atmosphere and Forerunner designs highlight a balanced core map.Fog may be causing Frame rate issues at corners however that is the only issue this map faces.Very solid work. Soulrift by Ascend Hyperion 4v4 Core Soulrift is dope.Super dope.Plays very well for strongholds.Routes are good except we're I always fall off lol.Killer design of the arc in the sky as well.I recommend this to salty players Cerberus by Whos Blaze Extermination Very well crafted with interesting routes.The lifts on flanks to high center makes for unique and unexpected gameplay.1 of the few Extermination maps that has not ended a round in a tie.Well done . Bags of Sand By The222v 4v4 core An all natural terrain map that is meant for super competitive games.No call out a here so pay attention to we're u are,excellent to test your skills.Some of the best terrain I've seen in H5. Geist (MM) by Randy_355 GITS winner 4v4 core No wonder it won it Plays and looks great.The broken bridge is excellently done and the layout works well .Well done CF! Chron's Keep by Chronmeister 4v4 core Looks super good.Very well done layout with overlapping routes and intricate pathing.Another winner from Chron.This map is very underplayed,give it a shot! Remous by BedCedRic06 4v4 Core A remake of Backwash and a very well done one.True to original and the changes made work well with it.A very talented up and coming forger guys! More reviews are being typed up so I have feedback on 47 more maps coming.All streams are also on YouTube now on my Channel Brusky0086 --- Double Post Merged, Apr 7, 2017 --- GITS maps -Special Lobby Saturday or Sunday!
Map: Oracle Gametype: Extermination Author: Bloodpony Will add the link the Forgehub entry soon. General feedback requested. https://www.halowaypoint.com/en-us/...loodpony_6c3f25b5-4cbe-4da8-b635-a28e294ef6ca
Just wanted to say, you guys are all doing a great job!!! Keep it up See you on the battlefield Spartans!
All of these maps have basic lighting and aesthetics. Hoping to get gameplay testing before finalizing the visuals. The maps don't have screenshots attached to them because Microsoft sucks. GamerTag: a Chunk Map: Crab Grab Preferred Gametype: CTF (Slayer would be okay also) Player Count: 8 (4v4) Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_8186bf69-c22d-4663-b942-9731cdd94b07 Description: Symmetrical 2-Base map Feedback: Spawning, Power weapons (selection, placement, timing). Fun factor. GamerTag: a Chunk Map: Winsome Melody Gametype: Slayer Player Count: 4 (2v2) Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_f0c594af-97c7-4526-b90d-175519bcc061 Description: 2v2 Slayer map where one side is relatively linear while the other side has a lot of overlap. Feedback: Flow, spawning, balance. GamerTag: a Chunk Map: Eventide Gametype: Slayer Player Count: 4 (2v2) Map Link*: https://www.halowaypoint.com/en-us/..._a Chunk_e547a9b2-5465-425e-bff2-f3e877c32ddd Description: A Doughnut. Designed to have the pickups drive the movement. It was originally intended to be for 1v1 but I overscaled it, so let's see how it works for 2v2... Feedback: Flow, pace of play, weapon, powerup selection and placement.
So I made a few changes allowing zombies to pick up certain powerups and I tried scripting waypoints for the last man standing. Hopefully it won't bug but I haven't seen it in action so I don't know how it'll play. I apologize if the waypoints glitch out. They have before. Gamertag: KeeLoker Map: PC: The Labs Gametype: Project Chimera Player Count: 12 Description: Linear infection map with 2 possible paths to take Feedback?: Waypoints, powerups for infected, gameplay overall, and anything else helpful.
Map: Outpost Gamertag: Tempfirefox00 Gametype: 4v4 NO screenshot... Link: https://www.halowaypoint.com/en-us/...ireFox00_97d75edf-1604-4695-bcf2-2c1f38e33781
Map- Ensei Gamertag- Goldarbiter42 Gametype- Slayer Unfortunately no Screenshot available Link-https://www.halowaypoint.com/en-us/...rbiter42_aae0c6c8-afbe-44b1-96ce-2a6782d405fb What would I want to see?- Framerate being Noticeable, Gameplay Changes, Balancing
Core maps submitted that have yet to receive feedback are testing now and feedback plus footage will be out soon,tonight I have to get a few minigames tested first and then on to Infection games and our normal sunday screams.Starting in 20 minutes on Twitch.3K smash up first sorry about delay,BTB maps are tough to keep all 16 in game right now ,I will try to coorganize with Squally daBeans in the next few weeks because he has btb testing too and is quite knowledgeable so I should be getting this who have been waiting for awhile soon so I'm sorry but I didn't forget u all(lxm) See ya soon guys message for invite-Brusky
Thank you for playing my map at the beginning. Just wanted to talk about it a bit: The idea of the game isn't to kill each other directly; the tanks in the middle fly out and knock down the platforms. You have to survive that. You can see what I mean if you watch the CS:S "3k_smash" gametype videos on YouTube, which is what it is based on: If you can get to the middle by navigating the platforms that fall towards it and jump into it, you teleport to the Phaeton and the Void Railgun. There is a 'TELEPORT' marker inside the pit, but everyone died to quickly to see it. On that note... Because you aren't supposed to kill each other, the gamemode gives you a gun with only one bullet. Unfortunately, I didn't realise that even with 10% player damage, the DMR is a shieldless one-shot-headshot kill. I chose that one because it has a target marker (so you can mark other people) but what I should do instead is give everyone pistols with one shot and have the map put waypoints over everyone's head. I should also make it more clear by having health recharge be instant. Unfortunately I can't turn melee off... I'l also make a 'VEHICLE' waypoint like I did for the 'TELEPORT' one. Sorry that it wasn't clear. Hopefully, if it gets tested some time later, everything will be in order...
Hey Brusky! Map name: Catching Fire Gamertag: CaptainDireWolf Players: 16 (8 teams of 2 best) or (4 teams of 4) whatever you want. Game type: Catching Fire: https://www.halowaypoint.com/en-us/...DireWolf_5410656b-da18-484d-9b38-4899ab19bb04 Description: Fight as tributes in the 75th Annual Hunger Games. The tropical arena is in the shape of a clock, based on the second Hunger Games movie. Everyone starts each round (win 3 rounds) with swords and your goal is to rush the Cornucopia to obtain the best weapons to kill your opponents before they kill you. Otherwise you can escape to the trees and collect powerups to help as well, but don't stay too long or the environment will kill you. Link: https://www.halowaypoint.com/en-us/...DireWolf_713be386-5b10-455b-a74d-6be243e8661d
Map name: storm beta Gamertag: Mr Deliciousman Player count: 4v4 Game type: slayer Map link: https://www.halowaypoint.com/en-us/...ciousMan_f6d7281a-24a0-4b72-8599-60efca0c135f Notes: this is a wip. I would like feedback specifically how both sides are balanced and if the artwork is interesting and unique. Also, I would like to see how pathing is along with if players are constantly cycling through the map.
Map: Ajoite link:https://www.halowaypoint.com/en-us/...Cassette_3f3aa73d-b23e-4396-b75f-c581c4f189e3 map description: Unknown forerunner site, caved in, abandoned, and overgrown. an asymmetrical 4v4 core map.supports all gametypes i would like to test slayer first then strongholds. after testing this i completed this map with all the feedback i got. this is the final version so i would like feedback on art. other feed back would help too
This ones for you: Gamertag: MisterChief1171 Map: Dragonsreach Gametype: Grifball Player count: 4v4 Map link: https://www.halowaypoint.com/en-au/...BookmarkCount&page=1&gamertag=MisterChief1171 Description: 4v4 grifball in the Jarls court. *NOTE: Has been recently given an update to the aesthetics so I just need feedback on how it looks. Any feedback about gameplay is also greatly appreciated.
Mapname: EYEOFTHESTORM Gamertag: Mr Deliciousman Playercount:4v4 Game type: slayer and strongholds Preferred game type: slayer Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_5e8268d8-7e5c-454e-9927-9bea54afdc45 Notes: I would like to see how people feel about the art and to see if both sides are balanced. Also, if the patching creates interesting gameplay. This has many improvements that should play better.