Here's the feedback from the corny customs 25/02 (I'm sorry I haven't gotten around to this until now, I've been busy with homework and personal stuff, but I'm writing it now ) Note: As I've said before, I'm a noob at twitch and I got the last problem solved, but now I had another problem I didn't realize until after the stream... I didn't include any players voices... You can go see the gameplay though Thanks to: X SLOTH X Darzoc Goldarbiter42 JA50N 0 Dead Cassette RoboMaster24 emi y cris 24 TheEgoisticDino Haffinator REMkings MetroCannon3425 HaloFanDave1 INFINUT Pat Sounds SirGentsAr II JOKER 20 cizuM PoundedFlunky25 for testing as well as give feedback. There were 2 maps we didn't have time for and those will be played first in the next lobby. Maps we did have time for: The Drumhead by Pat Sounds -can't really give any feedback as we thought is was an extermination map and played it as that, even though it wasn't... Conduit by shonbag69 Needs "set pathing" to top mid and the top layer of the map in general (ramps and not jumps). The initial spawns are weird, sometimes enemies would spawn next to you, you face in different directions etc. I recommend that you watch the gameplay on it. Could use a bit more aesthetical markers to help for callouts as the map looks the same on each side, Rocketspawn?..... I like the theme though, keep working. shulva by GrayishPoppy210 Needs more attention on the teleporters as over more than half of the people in the lobby missed them. Maybe add lifts going from bottom bend (what I'd call it at least) to top mid. (just personal thought though) The map played good though and the map looks good. flameless shrine by GrayishPoppy210 Map boundaries could be a bit more clear and take away hidingspots in them (mostly the one with the candles) (due to the darkness some people could hide there). Some players had troubles navigating the map due to brightness issues. The theme is really cool though. Quake by Goldarbiter42 The sword is very powerful so it should be moved onto a weapon pad. Otherwise the map played good, a bit on the slower side but still good. We also played -Obsidian by OverlordRaven91 -Malachite by OverlordRaven91 -Gypsum by OverlordRaven91 -Protocol by Mr DeliciousMan but we didn't really have anything to say about those. They played well. ^^ iSland 002 by JA50N 0 and Ajoite by Dead Cassette were also played but the creators were in the lobby and got any feedback directly so I won't write it down. The maps we didn't have time for were: highwall by GrayishPoppy210 Firewall by Mr Deliciousman As always you're welcome to send me a message on xbox regarding the feedback, or anything else for that matter, like asking me about the last time I ate candy or something, I don't know... ;P --- Double Post Merged, Feb 28, 2017 --- well to get into the corny customs just send me a message on xbox
Gamertag: Krewtaun Map: Aeonia Gametype: Slayer Player Count: 1v1, 2v2, 4v4 Map Link: https://tinyurl.com/Aeonia-Krewtaun Reddit Link: https://www.reddit.com/r/forge/comm...mmetrical_map_that_i/?st=IZQC4GFG&sh=4e4e2753 Description: Even a simple horticultural preserve stands the test of time when it originates from such magnificant a race as the Forerunners. Comments: The map has so far not been tested once in any regard because I can't find anyone to test it with me. Going by it's size and my personal impressions, I'd say that a 2v2 would probably be the most balanced game to play on this, although I'd think 1v1 and 4v4 would both work well enough. I'm an amateur forger, so I pretty much just guessed on where to put player spawns and I was really unsure about weapon spawns. I've dabbled a little in Forge, but this is the first map that I've liked enough to show anybody, so keep that in mind ha. I'm mostly interested on if the map space is really even good or fun at all for any sort of match. If it is, then knowing how to fine tune player and weapon spawns would be great. I've linked a Reddit post I made, too with some screenshots and more in-depth info on the map as a whole
Map Link to Halo Waypoint: Conduit Short description: Was tested here before, changes have been made. Player counts: 4v4 Gametypes: Extermination Prefered gametype for testing: Extermination Feedback on: Have the changes been good? Is the damage boost a good addition? Is the new energy sword spot better? Is the 30% on the sword ok? Are the updated paths working? Are rounds finishing on time? Are any spots too powerful or do they feel like they're seeing too much play? Are clambers smooth? Is it good aesthetically? Also any other issues being found. [On your previous review you said something about rockets. On playing this myself, I noticed that one round the rockets didn't spawn, is this the issue? If this is, I have looked at it and couldn't find any reason for this]
Ascend Hyperion Soulrift 4v4 Oddball Changes Made: Adjusted the lighting in some spots to make things a tad cleaner/ more defined. Also made the route Lower Lane a hard route connecting to DMR spawn. What I'm Looking For: How does the map space function? Are there enough options and was the ball moving around alot?
Map Link to Halo Waypoint: Tyranny Short description: "A battle rages within the king's garden." This is a symmetrical map themed off of a garden that i imagined up myself. It has grass and rocks in multiple spots which Player counts: 4v4 Gametypes: Extermination Prefered gametype for testing: Extermination Feedback on: Are there too many power weapons or do they need to be changed? Are the paths clear? Are rounds finishing on time? Are any spots too powerful or do they feel like they're seeing too much play? Are clambers smooth? Is it good aesthetically? Are callouts clear and easy to grasp? Also any other issues being found.
I have decided that i will run the corny customs tomorrow (friday) instead of on saturday and I will prioritize exterminationmaps, this is to help people that want their maps tested one more time before the contest closes. I will write together the feedback directly after the lobby (not as fancy as usual as that takes time) so forgers get around 9-10 hours to do changes to their maps before the contest closes. (the lobby will be the same time as always, just one day earlier) --- Double Post Merged, Mar 2, 2017 --- the thing about the rockets are that it's weird to have it in the corner when it's a symmetrical map, it just makes it weird
Ok cool, the way the spawns were set up meant that it worked best, I had tested numerous times to make sure neither team were at an advantage. However, the map layout has been altered along with the spawns meaning that the rockets were also moved from the corner
as I'm busy getting my maps done for the exterminationcontest I will only post my notes about the maps here, I streamed it all though so you can see the feedback there directly. notes
Sunday Screams KeeLoker Map: The Labs 2.0 Gametype: Project Chimera (Linear Infection) Short description: Linear infection map set in a laboratory with 2 optional paths to take from the start Player counts: 12-16 Does any path seem more difficult than the other? If so which path? *Edit I just saw your feedback and I appreciate it! I did add something new to the bottom path, however, so if it wouldn't be much trouble but to play just 2 or 3 rounds going down thanks!
Catching up everyone thanks for patience have more feedback for core maps too so stay tuned all streams on Twitch under Brusky0086 in my past broadcast this is the one from 8 days ago. ForgeHub Sunday Screams 2/26/17 Tests on Twitch Now Warm up Map-0 Chronic by practicaljoke09 Core map Gametype -Slayer Games Played-1 A 2016 ForgeLabs May Challenge Map with a future meets past theme.Rad and reliable. Map -1 The Labs 2.0 Game type -Project Chimera By keeloker Games Played 1(4) Players-10 A very great experience I feel like this needs no more testing I say finalize and get out there.As with other 3 times I've ran it it performed well and the lobby enjoyed it. Map-2 Scarabeus By Buddy Jumps Games Played -2(5) Players-13 Better this week but still hard to get inside if you watch video of gameplay.We did however get further then last time and again lobby enjoyed theme and design as well as the gametype.I will continue to test because Jumps is the man. Map-3 Killers Farm Gametype -Infection By Goldarbiter42 Games Played-1(2) Players-11 Nice aesthetics on Farm designs,Very open tho in some places.Played decently well no overwhelming obvious nitpick and gametype worked fine.I will run this again tho and provide anymore feedback but overall good job on a haunted farmhouse map. Map-4 Origins:The Lab Gametype - ZM Outbreak By-helljumper1357 Games Played-1(3) Players-11 Rad map and one I plan to play again because he has a series of these .Good linear pathing and overall good looking and fun.Great Job. Bonus Maps Map-1 Serenity By Daemon Knight Core Map and reimagining of Adrift from Halo 4.Brand new this was first test but shaping up nicely so you'll see more here on it. Map-2 UNSC Uncaged By KenjaminM1 Breakout Map designed like Uncaged from Reach.Nice to see a fresh take on this layout.Rad job.Plays very well actually for Breakout everyone so give it a shot. Map-3 Mini Mx Race By?Provided by halokart.org and KenjaminK1 Map-4 Wizards Duel Gametype-Hogwarts Dueling Club By INFINUT MINIGAME based on Harry Potter and super fun.Gryfindore vs Slitherin
For iforge experience/ Wednesday: WHY YOU STILL NOT TESTED THIS If you're struggling with full lobbies or something id just open then lobby. There should still be enough people who can give decent feedback) Venus https://www.halowaypoint.com/en-gb/...Poppy210_02e32520-0492-4bb8-bc59-f8452f519379 Gametypes: slayer, strongholds, CTF Playercount: 8v8 Preferred gametype: strongholds Description: btb map based on the first Venus mission in destiny. What I'm looking for: should the mantis be removed as it has been a very controversial vehicle? What should i do about the flooded back corridoor (little gameplay occurs there)? And any other feedback you can give. Oh and although I haven't been able to really update it for this week, do you think it'd be a good idea to make it into a 4v4 map as 3v3 is not a common playercount. Or would it maybe be better to shrink it for 2v2. Thanks. (Just message me your answer so I'm not causing spam in the thread) Also my GCSEs are coming up so I will be forging very infrequently but will try to update these map submissions each week
@ iForge experience Map name: Gym 117 Gamertag: CaptainDireWolf Players: 4v4 Game type: slayer or strongholds Description: This map was of course inspired by a workout gym, where I tried to incorporate adequate flow of gameplay through fun jumps and different heights to make things interesting and replayable. Notes: I would like to see what you guys think of the flow of the map and firefight engagements. Also, feedback on weapon placement would be sweet. Thanks for testing this out for me! Link: https://www.halowaypoint.com/en-us/...DireWolf_5bc45522-3a80-42d0-8757-eca9d0ed0016
Map: Cepheus Co-Author GTags: Whos Blaze, SoldatDuChrist GType: Extermination Description: Symetrical, celestial Forunner contruct. Located in the Cepheus constellation. ForgeHub Map Link: https://www.forgehub.com/maps/cepheus.4888/ Waypoint Link: https://www.halowaypoint.com/en-us/...Order=Modified&page=1&gamertag=SoldatDuChrist
Map: BLOOD ISLAND GT: JA50N 0 MODES : ASSAULT, CTF, STRONGHOLDS, ODDBALL Latest update: new routes, new weapons, less death pits....more fun ; )
I have a map for you guys to playtest but thanks Brusky for Playtesting my Map! (Killer's Farm) Anyway the Map is called Safeguard, its for Extermination. https://www.halowaypoint.com/en-us/...rbiter42_d3462606-61c1-46c6-8e45-613018e6c00e Heres a Screenshot of the Map. Let me know if extermination doesn't work on it. I've been trying to get the scripts done.
For Saturday: Map name: Shulva Description: based of sanctum city from dark souls 2 Playercount: 4v4 Gametype: extermination What are you looking for?: General feedback, size?, Weapons? Etc. https://www.halowaypoint.com/en-gb/...Poppy210_84fe7f9b-91d6-4d1e-bb58-6995958738cb Map name: High wall Desc: currently in semi blockout. Based of high wall in dark souls 3 Gametype: 4v4 extermination What I'm looking for?: General feedback, size?, Weapons? Etc. https://www.halowaypoint.com/en-gb/...Poppy210_82402e1a-bf5b-4ba2-8e33-4c505ecf8842 Thanks -GrayishPoppy210 (iforge) I won't be on halo alot at the moment because of GCSEs but I'll still try to respond to any feedback I receive